vkd3d/tests/hlsl/hull-shader-syntax.shader_test

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[require]
shader model >= 5.0
%% Test patch constant function overloads.
%% For SM < 6, the last declaration that is defined is picked.
%% For SM >= 6, the last valid declaration is picked, even if it is not defined.
[hull shader]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant(float x);
patch_constant_data patch_constant(float x, uint y);
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
// Missing valid return semantics (SV_TessFactor).
float patch_constant(uint x);
[domain("isoline")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("point")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader fail(sm>=6)]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant(float x);
patch_constant_data patch_constant(float x, uint y);
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
patch_constant_data patch_constant(uint x : SV_PrimitiveID);
[domain("isoline")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("point")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
patch_constant_data patch_constant(uint x : SV_PrimitiveID)
{
return (patch_constant_data)x;
}
[domain("isoline")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("point")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}
[hull shader fail todo]
struct patch_constant_data
{
float edges[2] : SV_TessFactor;
};
patch_constant_data patch_constant()
{
return (patch_constant_data)0;
}
// x is missing a semantic.
patch_constant_data patch_constant(uint x)
{
return (patch_constant_data)x;
}
[domain("isoline")]
[outputcontrolpoints(3)]
[partitioning("integer")]
[outputtopology("point")]
[patchconstantfunc("patch_constant")]
float4 main() : POSITION
{
return 0;
}