2023-01-13 10:58:15 -08:00
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[pixel shader]
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2023-01-13 12:14:31 -08:00
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uniform float4 f;
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float4 main() : sv_target
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{
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return sqrt(f);
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}
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[test]
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uniform 0 float4 1.0 9.0 32.3 46.5
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2023-01-13 10:58:15 -08:00
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draw quad
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probe all rgba (1.0, 3.0, 5.683309, 6.819091) 1
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