vkd3d/tests/hlsl/numeric-constructor-truncation.shader_test

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[pixel shader]
float4 main() : sv_target
{
float3 x = float4(71, 72, 73, 74);
return float4(x, 75);
}
[test]
todo(glsl) draw quad
probe all rgba (71.0, 72.0, 73.0, 75.0)
[pixel shader]
struct stu
{
float aa;
float2 bb;
float cc;
};
float4 main() : sv_target
{
struct stu foo;
foo.cc = 5;
foo.bb = float3(2, 3, 4); // It shall not overflow to cc;
foo.aa = 1;
return float4(foo);
}
[test]
todo(glsl) draw quad
probe all rgba (1.0, 2.0, 3.0, 5.0)