mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
49 lines
910 B
Plaintext
49 lines
910 B
Plaintext
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[require]
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point-size
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% For tex2D() with newer shader models.
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options: backcompat
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shader model < 6.0
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[sampler 0]
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filter linear linear linear
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address clamp clamp clamp
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[srv 0]
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size (2d, 2, 2)
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1 1 0 1 0 1 1 1
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1 0 0 1 1 0 1 1
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[vertex shader]
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float4 main(out float2 t : texcoord) : sv_position
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{
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t = float2(1, 1);
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return float4(0, 0, 0, 1);
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}
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[pixel shader]
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sampler2D s;
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float4 main(float2 t : texcoord) : sv_target
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{
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return tex2D(s, t);
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}
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[test]
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clear rtv 0 0 0 0 0
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point-size 30.0 1.0 64.0
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point-sprite off
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draw point list 1
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probe (310, 230) rgba (1, 0, 1, 1)
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probe (330, 230) rgba (1, 0, 1, 1)
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probe (310, 250) rgba (1, 0, 1, 1)
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probe (330, 250) rgba (1, 0, 1, 1)
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clear rtv 0 0 0 0 0
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point-size 30.0 1.0 64.0
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point-sprite on
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draw point list 1
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probe (310, 230) rgba (1, 1, 0, 1)
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probe (330, 230) rgba (0, 1, 1, 1)
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probe (310, 250) rgba (1, 0, 0, 1)
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probe (330, 250) rgba (1, 0, 1, 1)
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