2021-09-20 05:20:56 -07:00
|
|
|
[pixel shader]
|
2023-09-14 02:29:24 -07:00
|
|
|
uniform float4 u;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
2021-09-20 05:20:56 -07:00
|
|
|
{
|
2022-03-07 17:55:42 -08:00
|
|
|
return float4(pow(u.y, 3), pow(u.xy, u.zw), pow(0.5, u.w));
|
2021-09-20 05:20:56 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 0.4 0.8 2.5 2.0
|
2024-03-19 04:36:23 -07:00
|
|
|
todo(glsl) draw quad
|
2021-09-20 05:20:56 -07:00
|
|
|
probe all rgba (0.512, 0.101192884, 0.64, 0.25) 4
|
2022-11-07 06:54:11 -08:00
|
|
|
|
|
|
|
|
2022-11-07 14:20:01 -08:00
|
|
|
[pixel shader]
|
2022-11-07 06:54:11 -08:00
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float2x3 a = {1, 2, 3, 4, 5, 6};
|
|
|
|
float3x2 b = {6, 5, 4, 3, 2, 1};
|
|
|
|
|
|
|
|
float2x2 r = pow(a, b);
|
|
|
|
return float4(r);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2024-03-19 04:36:23 -07:00
|
|
|
todo(glsl) draw quad
|
2022-11-07 14:20:01 -08:00
|
|
|
probe all rgba (1.0, 32.0, 256.0, 125.0) 2
|
2022-11-07 06:54:11 -08:00
|
|
|
|
|
|
|
|
2022-11-07 14:05:52 -08:00
|
|
|
[pixel shader fail]
|
2022-11-07 06:54:11 -08:00
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float2x2 a = {1, 2, 3, 4};
|
|
|
|
float4 b = {1, 2, 3, 4};
|
|
|
|
|
|
|
|
pow(a, b);
|
|
|
|
return 0;
|
|
|
|
}
|