2023-10-12 03:51:52 -07:00
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[require]
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shader model < 3.0
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[pixel shader fail todo]
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float4 main() : sv_target
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{
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float4 teChnique = {0, 0, 0, 0};
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return teChnique;
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}
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[pixel shader fail]
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float4 main() : sv_target
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{
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float4 technique10 = {0, 0, 0, 0};
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return technique10;
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}
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[pixel shader fail todo]
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float4 main() : sv_target
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{
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float4 technique11 = {0, 0, 0, 0};
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return technique11;
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}
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[pixel shader fail]
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typedef float4 technique10;
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail todo]
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typedef float4 Technique;
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader]
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typedef float4 Technique10;
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typedef float4 Technique11;
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader]
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float4 main() : sv_target
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{
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float4 teChnique10 = {0, 0, 0, 0};
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float4 teChnique11 = {0, 0, 0, 0};
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return teChnique10 + teChnique11;
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}
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[pixel shader]
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float4 main() : sv_target
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{
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float4 teChnique11 = {0, 0, 0, 0};
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return teChnique11;
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}
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[effect todo]
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technique
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{
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}
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technique10
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{
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}
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% Effects without techniques are not allowed for fx_2_0
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[effect fail]
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float4 f;
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% fx_5_0 keyword fails with fx_2_0 profile
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[effect fail]
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technique
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{
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}
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technique11
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{
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}
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[effect fail]
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technique
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{
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}
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tEchnique10
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{
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}
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[effect fail]
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technique
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{
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}
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tEchnique11
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{
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}
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2023-11-01 11:44:39 -07:00
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% Regular shaders with technique blocks
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[vertex shader todo]
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float4 main() : sv_position
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{
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return 0;
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}
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technique
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{
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}
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technique10
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{
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}
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technique11
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{
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}
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[pixel shader todo]
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float4 main() : sv_target
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{
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return 0;
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}
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tEchnique
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{
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}
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technique10
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{
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}
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technique11
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{
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}
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