vkd3d/tests/hlsl/initializer-matrix.shader_test

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[pixel shader]
float4 main() : SV_TARGET
{
float4x3 mat = {11, 12, 13, 21, 22, 23, 31, 32, 33, 41, 42, 43};
return float4(mat[1], 0);
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (21, 22, 23, 0)
[pixel shader]
float4 main() : SV_TARGET
{
row_major float4x3 mat = {11, 12, 13, 21, 22, 23, 31, 32, 33, 41, 42, 43};
return float4(mat[1], 0);
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (21, 22, 23, 0)
[pixel shader]
float4 main() : SV_TARGET
{
float3x4 mat = {11, 12, 13, 14, 21, 22, 23, 24, 31, 32, 33, 34};
return float4(mat[1]);
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (21, 22, 23, 24)
[pixel shader]
float4 main() : SV_TARGET
{
row_major float3x2 mat = {11, 12, 21, 22, 31, 32};
return float4(mat[1], mat[2]);
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (21, 22, 31, 32)
[pixel shader]
float4 main() : SV_TARGET
{
row_major float3x2 mat;
mat = float3x2(11, 12, 21, 22, 31, 32);
return float4(mat[1], mat[2]);
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (21, 22, 31, 32)
[pixel shader]
float4 main() : SV_TARGET
{
float4 x = float4(12, 21, 22, 31);
float3x2 mat = float3x2(11, x, 32);
return float4(mat[1], mat[2]);
}
[test]
todo(glsl) draw quad
probe (0, 0) rgba (21, 22, 31, 32)