| 
									
										
										
										
											2022-10-04 23:31:42 +02:00
										 |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform float4 x; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return length(x); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 2.0 3.0 4.0 5.0 | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2024-02-10 13:16:22 -06:00
										 |  |  | probe (0, 0) rgba (7.34846926, 7.34846926, 7.34846926, 7.34846926) 1 | 
					
						
							| 
									
										
										
										
											2022-10-04 23:31:42 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform float3 x; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return length(x); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 2.0 3.0 4.0 0.0 | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2024-02-10 13:16:22 -06:00
										 |  |  | probe (0, 0) rgba (5.38516474, 5.38516474, 5.38516474, 5.38516474) 1 | 
					
						
							| 
									
										
										
										
											2022-10-04 23:31:42 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform float2 x; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return length(x); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 2.0 3.0 0.0 0.0 | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(sm<4 | glsl) draw quad | 
					
						
							| 
									
										
										
										
											2024-02-10 13:16:22 -06:00
										 |  |  | probe (0, 0) rgba (3.60555124, 3.60555124, 3.60555124, 3.60555124) 1 | 
					
						
							| 
									
										
										
										
											2022-10-04 23:31:42 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform float1 x; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return length(x); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 2.0 0.0 0.0 0.0 | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2024-02-10 13:16:22 -06:00
										 |  |  | probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0) | 
					
						
							| 
									
										
										
										
											2022-10-04 23:31:42 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform float x; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return length(x); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 2.0 0.0 0.0 0.0 | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2024-02-10 13:16:22 -06:00
										 |  |  | probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0) | 
					
						
							| 
									
										
										
										
											2022-10-04 23:31:42 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | uniform float1x3 x; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return length(x); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | uniform float4x1 x; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return length(x); | 
					
						
							|  |  |  | } |