vkd3d/demos/triangle.frag

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GLSL
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2016-10-13 04:50:36 -07:00
#version 150
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec4 colour_in;
layout(location = 0) out vec4 colour_out;
void main(void)
{
colour_out = colour_in;
}