2023-09-14 02:29:24 -07:00
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% 'uniform' in the parameter list is not supported in SM >= 6.0.
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[require]
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shader model >= 4.0
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shader model < 6.0
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[pixel shader]
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float4 main(uniform float f, uniform int i, uniform uint u, uniform half h) : sv_target
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{
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float4 ret;
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ret.x = asfloat(f);
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ret.y = asfloat(i);
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ret.z = asfloat(u);
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ret.w = asfloat(h);
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return ret;
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}
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[test]
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uniform 0 float4 123.0 -2.0 456 0.01
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2024-10-21 07:23:27 -07:00
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todo(msl) draw quad
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2023-09-14 02:29:24 -07:00
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probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)
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[pixel shader]
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float4 main(uniform float2x2 m, uniform float4 v) : sv_target
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{
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return float4(asfloat(m)[0][1], asfloat(v).y, 0, 0);
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}
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[test]
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uniform 0 float4 11 12 0 0
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uniform 4 float4 13 14 0 0
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uniform 8 float4 20 21 22 23
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2024-10-21 07:23:27 -07:00
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todo(msl) draw quad
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2023-09-14 02:29:24 -07:00
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probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
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