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vkd3d/tests/hlsl/frac.shader_test

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vkd3d-shader/hlsl: Support frac() intrinsic. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34242 Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-01-24 10:57:18 +03:00
[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
return frac(f);
}
[test]
uniform 0 float4 -1.1 1.6 1.3 0.5
tests/shader-runner: Test shaders with dxcompiler. The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-09-14 19:29:24 +10:00
todo(sm>=6) draw quad
vkd3d-shader/hlsl: Support frac() intrinsic. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34242 Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-01-24 10:57:18 +03:00
probe all rgba (0.9, 0.6, 0.3, 0.5) 2
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