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vkd3d/tests/hlsl/barriers.shader_test

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[require]
shader model >= 5.0
% This is just a parsing test.
[compute shader todo]
[numthreads(1024, 1, 1)]
void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
{
GroupMemoryBarrier();
GroupMemoryBarrierWithGroupSync();
DeviceMemoryBarrier();
DeviceMemoryBarrierWithGroupSync();
AllMemoryBarrier();
AllMemoryBarrierWithGroupSync();
}