vkd3d/tests/logic-operations.shader_test

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[pixel shader]
float4 main() : SV_TARGET
{
float x = 5.0;
float y = 15.0;
return float4(x == y, x != y, x < y, x <= y);
}
[test]
todo draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
float x = 5.0;
float y = 15.0;
float zero = 0.0;
return float4(x > y, x >= y, !x, !zero);
}
[test]
todo draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
float zero = 0.0;
float one = 1.0;
return float4(zero && zero, zero && one, one && zero, one && one);
}
[test]
todo draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
float zero = 0.0;
float one = 1.0;
return float4(zero || zero, zero || one, one || zero, one || one);
}
[test]
todo draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
int x = 5;
int y = 15;
return float4(x == y, x != y, x < y, x <= y);
}
[test]
todo draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
int x = 5;
int y = 15;
int zero = 0;
return float4(x > y, x >= y, !x, !zero);
}
[test]
todo draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
int zero = 0;
int one = 1;
return float4(zero && zero, zero && one, one && zero, one && one);
}
[test]
todo draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
int zero = 0;
int one = 1;
return float4(zero || zero, zero || one, one || zero, one || one);
}
[test]
todo draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
uint x = 5;
uint y = 15;
return float4(x == y, x != y, x < y, x <= y);
}
[test]
todo draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
uint x = 5;
uint y = 15;
uint zero = 0;
return float4(x > y, x >= y, !x, !zero);
}
[test]
todo draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
uint zero = 0;
uint one = 1;
return float4(zero && zero, zero && one, one && zero, one && one);
}
[test]
todo draw quad
probe all rgba (0.0, 0.0, 0.0, 1.0)
[pixel shader]
float4 main() : SV_TARGET
{
uint zero = 0;
uint one = 1;
return float4(zero || zero, zero || one, one || zero, one || one);
}
[test]
todo draw quad
probe all rgba (0.0, 1.0, 1.0, 1.0)