vkd3d/tests/hlsl-struct-varying.shader_test

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[pixel shader]
struct input
{
struct
{
float4 pos : sv_position;
} m;
};
struct output
{
struct
{
float4 color : sv_target;
} m;
};
struct output main(struct input i)
{
struct output o;
o.m.color = i.m.pos;
return o;
}
[test]
draw quad
probe rgba (0, 1) (0.5, 1.5, 0.0, 1.0)
probe rgba (1, 0) (1.5, 0.5, 0.0, 1.0)
probe rgba (3, 5) (3.5, 5.5, 0.0, 1.0)