Logo
Explore Help
Sign In
wine/vkd3d
0
0
Fork 0
You've already forked vkd3d
mirror of https://gitlab.winehq.org/wine/vkd3d.git synced 2025-04-13 05:43:18 -07:00
Code Issues Packages Projects Releases Wiki Activity
vkd3d/tests/hlsl/compute.shader_test

22 lines
250 B
Plaintext
Raw Normal View History

tests: Add a basic shader test for compute shaders.
2021-08-13 16:37:31 -05:00
[require]
shader model >= 5.0
[uav 0]
format r32 float
size (1, 1)
0.1
vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.
2021-08-16 17:49:09 -05:00
[compute shader]
tests: Add a basic shader test for compute shaders.
2021-08-13 16:37:31 -05:00
RWTexture2D<float> u;
[numthreads(1, 1, 1)]
void main()
{
u[uint2(0, 0)] = -123.0;
}
[test]
tests/shader-runner: Test shaders with dxcompiler. The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
2023-09-14 19:29:24 +10:00
todo(sm>=6) dispatch 1 1 1
vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions.
2021-08-16 17:49:09 -05:00
probe uav 0 (0, 0) r (-123.0)
Reference in New Issue Copy Permalink
Powered by Gitea Page: 119ms Template: 10ms
English
English
Licenses API