vkd3d/libs/vkd3d-utils/reflection.c

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/*
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_utils_private.h"
#include <vkd3d_d3dcommon.h>
#include <vkd3d_d3d12shader.h>
struct d3d12_reflection
{
ID3D12ShaderReflection ID3D12ShaderReflection_iface;
unsigned int refcount;
struct vkd3d_shader_scan_signature_info signature_info;
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};
static struct d3d12_reflection *impl_from_ID3D12ShaderReflection(ID3D12ShaderReflection *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_reflection, ID3D12ShaderReflection_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_reflection_QueryInterface(
ID3D12ShaderReflection *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12ShaderReflection)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_reflection_AddRef(ID3D12ShaderReflection *iface)
{
struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface);
unsigned int refcount = vkd3d_atomic_increment_u32(&reflection->refcount);
TRACE("%p increasing refcount to %u.\n", reflection, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d12_reflection_Release(ID3D12ShaderReflection *iface)
{
struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface);
unsigned int refcount = vkd3d_atomic_decrement_u32(&reflection->refcount);
TRACE("%p decreasing refcount to %u.\n", reflection, refcount);
if (!refcount)
{
vkd3d_shader_free_scan_signature_info(&reflection->signature_info);
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free(reflection);
}
return refcount;
}
/* ID3D12ShaderReflection methods */
static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetDesc(ID3D12ShaderReflection *iface, D3D12_SHADER_DESC *desc)
{
struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface);
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FIXME("iface %p, desc %p partial stub!\n", iface, desc);
desc->InputParameters = reflection->signature_info.input.element_count;
desc->OutputParameters = reflection->signature_info.output.element_count;
desc->PatchConstantParameters = reflection->signature_info.patch_constant.element_count;
return S_OK;
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}
static struct ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d12_reflection_GetConstantBufferByIndex(
ID3D12ShaderReflection *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static struct ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d12_reflection_GetConstantBufferByName(
ID3D12ShaderReflection *iface, const char *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
return NULL;
}
static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetResourceBindingDesc(
ID3D12ShaderReflection *iface, UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT get_signature_parameter(const struct vkd3d_shader_signature *signature,
unsigned int index, D3D12_SIGNATURE_PARAMETER_DESC *desc, bool output)
{
const struct vkd3d_shader_signature_element *e;
if (!desc || index >= signature->element_count)
{
WARN("Invalid argument specified.\n");
return E_INVALIDARG;
}
e = &signature->elements[index];
desc->SemanticName = e->semantic_name;
desc->SemanticIndex = e->semantic_index;
desc->Register = e->register_index;
desc->SystemValueType = (D3D_NAME)e->sysval_semantic;
desc->ComponentType = (D3D_REGISTER_COMPONENT_TYPE)e->component_type;
desc->Mask = e->mask;
desc->ReadWriteMask = output ? (e->mask & ~e->used_mask) : e->used_mask;
desc->Stream = e->stream_index;
desc->MinPrecision = (D3D_MIN_PRECISION)e->min_precision;
return S_OK;
}
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static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetInputParameterDesc(
ID3D12ShaderReflection *iface, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc)
{
struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface);
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TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
return get_signature_parameter(&reflection->signature_info.input, index, desc, false);
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}
static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetOutputParameterDesc(
ID3D12ShaderReflection *iface, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc)
{
struct d3d12_reflection *reflection = impl_from_ID3D12ShaderReflection(iface);
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TRACE("iface %p, index %u, desc %p.\n", iface, index, desc);
return get_signature_parameter(&reflection->signature_info.output, index, desc, true);
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}
static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetPatchConstantParameterDesc(
ID3D12ShaderReflection *iface, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static struct ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE d3d12_reflection_GetVariableByName(
ID3D12ShaderReflection *iface, const char *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_a(name));
return NULL;
}
static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetResourceBindingDescByName(
ID3D12ShaderReflection *iface, const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc)
{
FIXME("iface %p, name %s, desc %p stub!\n", iface, debugstr_a(name), desc);
return E_NOTIMPL;
}
static UINT STDMETHODCALLTYPE d3d12_reflection_GetMovInstructionCount(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3d12_reflection_GetMovcInstructionCount(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3d12_reflection_GetConversionInstructionCount(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3d12_reflection_GetBitwiseInstructionCount(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static D3D_PRIMITIVE STDMETHODCALLTYPE d3d12_reflection_GetGSInputPrimitive(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static BOOL STDMETHODCALLTYPE d3d12_reflection_IsSampleFrequencyShader(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static UINT STDMETHODCALLTYPE d3d12_reflection_GetNumInterfaceSlots(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static HRESULT STDMETHODCALLTYPE d3d12_reflection_GetMinFeatureLevel(
ID3D12ShaderReflection *iface, D3D_FEATURE_LEVEL *level)
{
FIXME("iface %p, level %p stub!\n", iface, level);
return E_NOTIMPL;
}
static UINT STDMETHODCALLTYPE d3d12_reflection_GetThreadGroupSize(
ID3D12ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez)
{
FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface, sizex, sizey, sizez);
return 0;
}
static UINT64 STDMETHODCALLTYPE d3d12_reflection_GetRequiresFlags(ID3D12ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static const struct ID3D12ShaderReflectionVtbl d3d12_reflection_vtbl =
{
/* IUnknown methods */
d3d12_reflection_QueryInterface,
d3d12_reflection_AddRef,
d3d12_reflection_Release,
/* ID3D12ShaderReflection methods */
d3d12_reflection_GetDesc,
d3d12_reflection_GetConstantBufferByIndex,
d3d12_reflection_GetConstantBufferByName,
d3d12_reflection_GetResourceBindingDesc,
d3d12_reflection_GetInputParameterDesc,
d3d12_reflection_GetOutputParameterDesc,
d3d12_reflection_GetPatchConstantParameterDesc,
d3d12_reflection_GetVariableByName,
d3d12_reflection_GetResourceBindingDescByName,
d3d12_reflection_GetMovInstructionCount,
d3d12_reflection_GetMovcInstructionCount,
d3d12_reflection_GetConversionInstructionCount,
d3d12_reflection_GetBitwiseInstructionCount,
d3d12_reflection_GetGSInputPrimitive,
d3d12_reflection_IsSampleFrequencyShader,
d3d12_reflection_GetNumInterfaceSlots,
d3d12_reflection_GetMinFeatureLevel,
d3d12_reflection_GetThreadGroupSize,
d3d12_reflection_GetRequiresFlags,
};
static HRESULT d3d12_reflection_init(struct d3d12_reflection *reflection, const void *data, size_t data_size)
{
struct vkd3d_shader_compile_info compile_info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO};
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reflection->ID3D12ShaderReflection_iface.lpVtbl = &d3d12_reflection_vtbl;
reflection->refcount = 1;
compile_info.source.code = data;
compile_info.source.size = data_size;
compile_info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
compile_info.next = &reflection->signature_info;
reflection->signature_info.type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO;
return hresult_from_vkd3d_result(vkd3d_shader_scan(&compile_info, NULL));
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}
HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID iid, void **reflection)
{
struct d3d12_reflection *object;
HRESULT hr;
TRACE("data %p, data_size %lu, iid %s, reflection %p.\n", data, data_size, debugstr_guid(iid), reflection);
if (!IsEqualGUID(iid, &IID_ID3D12ShaderReflection))
{
WARN("Invalid iid %s.\n", debugstr_guid(iid));
return E_INVALIDARG;
}
if (!(object = vkd3d_calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_reflection_init(object, data, data_size)))
{
free(object);
return hr;
}
*reflection = &object->ID3D12ShaderReflection_iface;
TRACE("Created reflection %p.\n", object);
return S_OK;
}