2021-09-20 05:20:56 -07:00
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[pixel shader]
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2023-09-14 02:29:24 -07:00
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uniform float4 u;
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float4 main() : sv_target
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2021-09-20 05:20:56 -07:00
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{
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2022-03-07 17:55:42 -08:00
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return float4(pow(u.y, 3), pow(u.xy, u.zw), pow(0.5, u.w));
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2021-09-20 05:20:56 -07:00
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}
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[test]
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uniform 0 float4 0.4 0.8 2.5 2.0
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2023-11-26 19:29:14 -08:00
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draw quad
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2021-09-20 05:20:56 -07:00
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probe all rgba (0.512, 0.101192884, 0.64, 0.25) 4
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2022-11-07 06:54:11 -08:00
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2022-11-07 14:20:01 -08:00
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[pixel shader]
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2022-11-07 06:54:11 -08:00
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float4 main() : sv_target
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{
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float2x3 a = {1, 2, 3, 4, 5, 6};
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float3x2 b = {6, 5, 4, 3, 2, 1};
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float2x2 r = pow(a, b);
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return float4(r);
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}
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[test]
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2022-11-07 14:20:01 -08:00
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draw quad
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probe all rgba (1.0, 32.0, 256.0, 125.0) 2
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2022-11-07 06:54:11 -08:00
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2022-11-07 14:05:52 -08:00
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[pixel shader fail]
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2022-11-07 06:54:11 -08:00
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float4 main() : sv_target
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{
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float2x2 a = {1, 2, 3, 4};
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float4 b = {1, 2, 3, 4};
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pow(a, b);
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return 0;
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}
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