2023-04-21 13:13:37 -07:00
|
|
|
[pixel shader]
|
2023-04-21 13:14:46 -07:00
|
|
|
uniform float f;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return sign(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 1.0 0.0 0.0 0.0
|
2023-09-14 02:29:24 -07:00
|
|
|
todo(sm>=6) draw quad
|
2023-04-21 13:13:37 -07:00
|
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
2023-04-21 13:14:46 -07:00
|
|
|
uniform 0 float4 -1.0 0.0 0.0 0.0
|
2023-09-14 02:29:24 -07:00
|
|
|
todo(sm>=6) draw quad
|
2023-04-21 13:13:37 -07:00
|
|
|
probe all rgba (-1.0, -1.0, -1.0, -1.0)
|
2023-04-21 13:14:46 -07:00
|
|
|
uniform 0 float4 0.0 0.0 0.0 0.0
|
2023-09-14 02:29:24 -07:00
|
|
|
todo(sm>=6) draw quad
|
2023-04-21 13:13:37 -07:00
|
|
|
probe all rgba (0.0, 0.0, 0.0, 0.0)
|
2023-04-21 13:14:46 -07:00
|
|
|
|
2023-04-21 13:13:37 -07:00
|
|
|
[pixel shader]
|
2023-04-21 13:14:46 -07:00
|
|
|
uniform float4 f;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return sign(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 1.0 2.0 3.0 4.0
|
2023-09-14 02:29:24 -07:00
|
|
|
todo(sm>=6) draw quad
|
2023-04-21 13:13:37 -07:00
|
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
2023-04-21 13:14:46 -07:00
|
|
|
|
2023-04-21 13:13:37 -07:00
|
|
|
[pixel shader]
|
2023-04-21 13:14:46 -07:00
|
|
|
uniform float2x2 f;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return sign(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 1.0 2.0 0.0 0.0
|
|
|
|
uniform 4 float4 3.0 4.0 0.0 0.0
|
2023-09-14 02:29:24 -07:00
|
|
|
todo(sm>=6) draw quad
|
2023-04-21 13:13:37 -07:00
|
|
|
probe all rgba (1.0, 1.0, 1.0, 1.0)
|
2023-04-21 13:14:46 -07:00
|
|
|
|
2023-04-21 13:13:37 -07:00
|
|
|
[pixel shader]
|
2023-04-21 13:14:46 -07:00
|
|
|
uniform int f;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return sign(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 int4 1 0 0 0
|
2023-09-14 02:29:24 -07:00
|
|
|
todo(sm>=6) draw quad
|
2023-04-21 13:13:37 -07:00
|
|
|
probe all rgba (1, 1, 1, 1)
|
2023-04-21 13:14:46 -07:00
|
|
|
uniform 0 int4 -1 0 0 0
|
2023-09-14 02:29:24 -07:00
|
|
|
todo(sm>=6) draw quad
|
2023-04-21 13:13:37 -07:00
|
|
|
probe all rgba (-1, -1, -1, -1)
|
2023-04-21 13:14:46 -07:00
|
|
|
uniform 0 int4 0 0 0 0
|
2023-09-14 02:29:24 -07:00
|
|
|
todo(sm>=6) draw quad
|
2023-04-21 13:13:37 -07:00
|
|
|
probe all rgba (0, 0, 0, 0)
|
2023-04-21 13:14:46 -07:00
|
|
|
|
2023-04-21 13:13:37 -07:00
|
|
|
[pixel shader]
|
2023-04-21 13:14:46 -07:00
|
|
|
uniform int4 f;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return sign(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 int4 1 2 3 4
|
2023-09-14 02:29:24 -07:00
|
|
|
todo(sm>=6) draw quad
|
2023-04-21 13:13:37 -07:00
|
|
|
probe all rgba (1, 1, 1, 1)
|
2023-04-21 13:14:46 -07:00
|
|
|
|
2023-04-21 13:13:37 -07:00
|
|
|
[pixel shader]
|
2023-04-21 13:14:46 -07:00
|
|
|
uniform int2x2 f;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return sign(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 int4 1 2 0 0
|
|
|
|
uniform 4 int4 3 4 0 0
|
2023-09-14 02:29:24 -07:00
|
|
|
todo(sm>=6) draw quad
|
2023-04-21 13:13:37 -07:00
|
|
|
probe all rgba (1, 1, 1, 1)
|