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vkd3d/tests/hlsl/frac.shader_test

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vkd3d-shader/hlsl: Support frac() intrinsic. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34242 Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-01-24 10:57:18 +03:00
[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
return frac(f);
}
[test]
uniform 0 float4 -1.1 1.6 1.3 0.5
tests/shader_runner: Add GLSL support to the GL runner.
2024-03-19 12:36:23 +01:00
todo(glsl) draw quad
tests: Stop probing all pixels when drawing a uniform colour. This is simply unnecessary and wastes time. As part of this, simply remove the "all" directive. Only for a couple of tests is it even potentially interesting to validate all pixels (e.g. nointerpolation.shader_test), and for those "all" is replaced with an explicit (0, 0, 640, 480) rect. In all other cases we just probe (0, 0).
2024-02-10 13:16:22 -06:00
probe (0, 0) rgba (0.9, 0.6, 0.3, 0.5) 2
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