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										 |  |  | [require] | 
					
						
							|  |  |  | shader model >= 4.0 | 
					
						
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							|  |  |  | [pixel shader] | 
					
						
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										 |  |  | uniform float f; | 
					
						
							|  |  |  | uniform int i; | 
					
						
							|  |  |  | uniform uint u; | 
					
						
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										 |  |  | uniform float h; | 
					
						
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										 |  |  | float4 main() : sv_target | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  |     uint4 ret; | 
					
						
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							|  |  |  |     ret.x = asuint(f); | 
					
						
							|  |  |  |     ret.y = asuint(i); | 
					
						
							|  |  |  |     ret.z = asuint(u); | 
					
						
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										 |  |  |     ret.w = asuint((half)h); | 
					
						
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										 |  |  |     return ret; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 uint4 123 0xc0000000 456 0x7fd69345 | 
					
						
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										 |  |  | todo(glsl) draw quad | 
					
						
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										 |  |  | probe (320,240) rgba (123.0, 3221225472.0, 456.0, 2144768896.0) | 
					
						
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							|  |  |  | [pixel shader] | 
					
						
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										 |  |  | uniform float2x2 m; | 
					
						
							|  |  |  | uniform float4 v; | 
					
						
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										 |  |  | 
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										 |  |  | float4 main() : sv_target | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  |     return float4(asuint(m)[0][1], asuint(v).y, 0, 0); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 uint4 11 12 0 0 | 
					
						
							|  |  |  | uniform 4 uint4 13 14 0 0 | 
					
						
							|  |  |  | uniform 8 uint4 20 21 22 23 | 
					
						
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										 |  |  | todo(glsl) draw quad | 
					
						
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										 |  |  | probe (320,240) rgba (13.0, 21.0, 0.0, 0.0) | 
					
						
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							|  |  |  | [pixel shader fail] | 
					
						
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							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     bool b = true; | 
					
						
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							|  |  |  |     return asuint(b); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | [pixel shader fail] | 
					
						
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							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     double d = 1.0; | 
					
						
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										 |  |  |     return asuint(d); | 
					
						
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										 |  |  | } |