2023-04-30 17:27:58 -07:00
|
|
|
[require]
|
|
|
|
shader model >= 3.0
|
|
|
|
|
|
|
|
[sampler 0]
|
|
|
|
filter linear linear linear
|
|
|
|
address clamp clamp clamp
|
|
|
|
|
|
|
|
[texture 0]
|
|
|
|
size (2, 2)
|
|
|
|
levels 2
|
|
|
|
|
|
|
|
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
|
|
|
|
1.0 0.0 1.0 0.0 1.0 0.0 1.0 0.0
|
|
|
|
|
|
|
|
0.0 0.0 1.0 0.0
|
|
|
|
|
2023-05-05 09:54:15 -07:00
|
|
|
[pixel shader]
|
2023-04-30 17:27:58 -07:00
|
|
|
sampler s;
|
|
|
|
Texture2D t;
|
|
|
|
uniform float level;
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return t.SampleLevel(s, float2(0.5, 0.5), level);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 0.0 0.0 0.0 0.0
|
2023-05-05 09:54:15 -07:00
|
|
|
draw quad
|
2023-04-30 17:27:58 -07:00
|
|
|
probe all rgba (1.0, 0.0, 1.0, 0.0)
|
|
|
|
uniform 0 float4 0.5 0.0 0.0 0.0
|
2023-05-05 09:54:15 -07:00
|
|
|
draw quad
|
2023-04-30 17:27:58 -07:00
|
|
|
probe all rgba (0.5, 0.0, 1.0, 0.0)
|
|
|
|
uniform 0 float4 1.0 0.0 0.0 0.0
|
2023-05-05 09:54:15 -07:00
|
|
|
draw quad
|
2023-04-30 17:27:58 -07:00
|
|
|
probe all rgba (0.0, 0.0, 1.0, 0.0)
|