mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
118 lines
1.5 KiB
Plaintext
118 lines
1.5 KiB
Plaintext
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[pixel shader fail]
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float4 main() : sv_target
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{
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return y;
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}
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[pixel shader fail]
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float4 main() : sv_target
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{
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float4 x = float4(0, 0, 0, 0);
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x.xzzx = float4(1, 2, 3, 4);
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return x;
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}
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[pixel shader fail]
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float4 main(float2 pos : TEXCOORD0) : sv_target
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{
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float4 x = pos;
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return x;
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}
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[pixel shader fail]
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float4 563r(float2 45s : TEXCOORD0) : sv_target
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{
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float4 x = 45s;
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return float4(x.x, x.y, 0, 0);
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}
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[pixel shader fail]
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float4 main() : sv_target
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{
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struct { int b,c; } x = {0};
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return x;
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}
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[pixel shader fail]
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float4 main() : sv_target
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{
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struct {} x = {};
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return x;
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}
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[pixel shader fail]
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float4 main(float2 pos : TEXCOORD0) : sv_target
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{
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return;
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}
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[pixel shader fail]
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void main(float2 pos : TEXCOORD0)
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{
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return pos;
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}
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[pixel shader fail]
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float4 main(float2 pos : TEXCOORD0) : sv_target
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{
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return pos;
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}
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[pixel shader fail]
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float4 main() : sv_target
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{
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float a[0];
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return 0;
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}
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[pixel shader fail]
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float4 main() : sv_target
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{
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float a[65537];
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return 0;
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}
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[pixel shader fail]
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float4 main() : sv_target
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{
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int x;
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float a[(x = 2)];
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return 0;
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}
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[pixel shader fail]
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uniform float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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typedef row_major float4x4 matrix_t;
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typedef column_major matrix_t matrix2_t;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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float4 main()
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{
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return 0;
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}
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[pixel shader fail]
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float4 main(out float4 o : sv_target)
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{
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o = 1;
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return 0;
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}
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[pixel shader fail]
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struct {float4 a;};
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float4 main() : sv_target
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{
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return 0;
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}
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