vkd3d/tests/cast-broadcast.shader_test

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[pixel shader]
struct foo
{
float3 aa;
float4 bb;
};
struct bar
{
struct foo aa;
int2 bb;
int4 cc[8];
};
float4 main() : SV_TARGET
{
struct bar p = (struct bar)42;
return p.aa.bb + p.cc[5];
}
[test]
todo draw quad
todo probe all rgba (84.0, 84.0, 84.0, 84.0)