2022-03-07 17:55:44 -08:00
|
|
|
[require]
|
|
|
|
shader model >= 4.0
|
|
|
|
|
2021-09-09 19:11:35 -07:00
|
|
|
[pixel shader]
|
|
|
|
|
|
|
|
float4 main(uniform float f, uniform int i, uniform bool b, uniform half h) : sv_target
|
|
|
|
{
|
|
|
|
float4 ret;
|
|
|
|
|
|
|
|
ret.x = ((float)(uint)f) - 1.5;
|
|
|
|
ret.y = ((float)(uint)i) - 1.5;
|
|
|
|
ret.z = ((float)(uint)b) / 2;
|
|
|
|
ret.w = ((float)(uint)h) + 0.5;
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float 2.6
|
|
|
|
uniform 1 int 2
|
|
|
|
uniform 2 int -2
|
|
|
|
uniform 3 float -3.6
|
2022-04-14 03:52:34 -07:00
|
|
|
todo draw quad
|
2021-09-09 19:11:35 -07:00
|
|
|
probe all rgba (0.5, 0.5, 0.5, 0.5)
|
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
float f = 2.6;
|
|
|
|
int i = 2;
|
|
|
|
bool b = true;
|
|
|
|
half h = -3.6;
|
|
|
|
float4 ret;
|
|
|
|
|
|
|
|
ret.x = ((float)(uint)f) - 1.5;
|
|
|
|
ret.y = ((float)(uint)i) - 1.5;
|
|
|
|
ret.z = ((float)(uint)b) / 2;
|
|
|
|
ret.w = ((float)(uint)h) + 0.5;
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
draw quad
|
2022-04-14 03:52:34 -07:00
|
|
|
todo probe all rgba (0.5, 0.5, 0.5, 0.5)
|