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										 |  |  | The Wine team is proud to announce that release 1.7 of vkd3d, the Direct3D to | 
					
						
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										 |  |  | Vulkan translation library, is now available. | 
					
						
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										 |  |  | This release contains improvements that are listed in the release notes below. | 
					
						
							|  |  |  | The main highlights are: | 
					
						
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										 |  |  |   - Support for many more HLSL features and intrinsics. | 
					
						
							|  |  |  |   - Much improved support for the Direct3D shader model 1/2/3 HLSL profiles. | 
					
						
							|  |  |  |   - Public vkd3d-shader API for parsing and serialising DXBC blobs. | 
					
						
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										 |  |  |   - Miscellaneous bug fixes. | 
					
						
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							|  |  |  | The source is available from the following location: | 
					
						
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 | 
					
						
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										 |  |  |   https://dl.winehq.org/vkd3d/source/vkd3d-1.7.tar.xz | 
					
						
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							|  |  |  | The current source can also be pulled directly from the git repository: | 
					
						
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										 |  |  |   https://gitlab.winehq.org/wine/vkd3d.git | 
					
						
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							|  |  |  | Vkd3d is available thanks to the work of multiple people. See the file AUTHORS | 
					
						
							|  |  |  | for the complete list. | 
					
						
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							|  |  |  | ---------------------------------------------------------------- | 
					
						
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										 |  |  | What's new in vkd3d 1.7 | 
					
						
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										 |  |  | ======================= | 
					
						
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										 |  |  | *** libvkd3d-shader | 
					
						
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										 |  |  | - New features for the HLSL source type: | 
					
						
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										 |  |  |   - Support for calling user-defined functions. | 
					
						
							|  |  |  |   - Support for array parameters to user-defined functions. | 
					
						
							|  |  |  |   - Much improved support for the Direct3D shader model 1/2/3 profiles. | 
					
						
							|  |  |  |   - Support for the SV_DispatchThreadID, SV_GroupID, and SV_GroupThreadID | 
					
						
							|  |  |  |     compute shader system-value semantics. | 
					
						
							|  |  |  |   - Support for the optional "offset" parameter of the texture object Load() | 
					
						
							|  |  |  |     method. | 
					
						
							|  |  |  |   - Support for the all() intrinsic function. | 
					
						
							|  |  |  |   - Support for the distance() intrinsic function. | 
					
						
							|  |  |  |   - Support for the exp() and exp2() intrinsic functions. | 
					
						
							|  |  |  |   - Support for the frac() intrinsic function. | 
					
						
							|  |  |  |   - Support for the lit() intrinsic function. | 
					
						
							|  |  |  |   - Support for the reflect() intrinsic function. | 
					
						
							|  |  |  |   - Support for the sin() and cos() intrinsic functions. | 
					
						
							|  |  |  |   - Support for the smoothstep() intrinsic function. | 
					
						
							|  |  |  |   - Support for the sqrt() and rsqrt() intrinsic functions. | 
					
						
							|  |  |  |   - Support for the step() intrinsic function. | 
					
						
							|  |  |  |   - Support for the transpose() intrinsic function. | 
					
						
							|  |  |  |   - Support for the case-insensitive variants of the "float" and "dword" data | 
					
						
							|  |  |  |     types. | 
					
						
							|  |  |  |   - Partial support for minimum precision data types like "min16float". These | 
					
						
							|  |  |  |     are currently interpreted as their regular counterparts. | 
					
						
							|  |  |  |   - Improved constant propagation support, in particular to constant | 
					
						
							|  |  |  |     propagation through swizzles. | 
					
						
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							|  |  |  | - HLSL static variables are now properly zero-initialised. | 
					
						
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							|  |  |  | - The Direct3D shader model 4 and 5 disassembler outputs sample counts for | 
					
						
							|  |  |  |   multi-sampled resource declarations. | 
					
						
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							|  |  |  | - New interfaces: | 
					
						
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										 |  |  |   - vkd3d_shader_parse_dxbc() provides support for parsing DXBC blobs. | 
					
						
							|  |  |  |   - vkd3d_shader_serialize_dxbc() provides support for serialising DXBC blobs. | 
					
						
							|  |  |  |   - vkd3d_shader_free_dxbc() is used to free vkd3d_shader_dxbc_desc | 
					
						
							|  |  |  |     structures, as returned by vkd3d_shader_parse_dxbc(). | 
					
						
							|  |  |  |   - The VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE compile option | 
					
						
							|  |  |  |     can be used to specify whether SPIR-V shaders targeting Vulkan | 
					
						
							|  |  |  |     environments should write point sizes for geometry and tessellation | 
					
						
							|  |  |  |     shaders. If left unspecified, point sizes will be written. |