vkd3d/tests/swizzle-1.shader_test

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[pixel shader]
float4 main() : SV_target
{
float4 ret = float4(0.1, 0.2, 0.3, 0.4);
ret.wyz.yx = float2(0.5, 0.6).yx;
return ret;
}
[test]
draw quad
probe all rgba (0.1, 0.6, 0.3, 0.5)