mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
66 lines
974 B
Plaintext
66 lines
974 B
Plaintext
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% Unrolling edge cases.
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[pixel shader todo(sm<4)]
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float a : register(c0);
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float4 main() : sv_target
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{
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int i;
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if (a > 0)
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{
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[unroll]
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for (i = 0; i < 10; ++i);
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return float4(i, a, 2.0, 3.0);
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}
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return float4(0.0, a, 3.0, 4.0);
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}
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[test]
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uniform 0 float 1
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todo(glsl|sm<4) draw quad
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probe (0,0) rgba(10.0, 1.0, 2.0, 3.0)
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[pixel shader]
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float4 main() : sv_target
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{
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int i;
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[unroll(4)]
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for (i = 0; i < 8; ++i);
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return float4(i, 0, 0, 0);
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}
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[test]
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todo(glsl) draw quad
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probe (0,0) rgba(4.0, 0.0, 0.0, 0.0)
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[pixel shader fail(sm<6)]
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float4 main() : sv_target
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{
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int i;
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[unroll]
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for (i = 0; i < 1024; ++i);
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return float4(i, 0, 0, 0);
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}
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[test]
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todo(glsl) draw quad
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probe (0,0) rgba(1024.0, 0, 0, 0)
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[pixel shader]
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float4 main() : sv_target
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{
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int i;
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[unroll(1337)]
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for (i = 0; i < 1337; ++i);
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return float4(i, 0, 0, 0);
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}
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[test]
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todo(glsl) draw quad
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probe (0,0) rgba(1337.0, 0, 0, 0)
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