2024-02-25 02:42:54 +01:00
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[pixel shader]
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// 'precise' is not a keyword
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float4 precise;
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float4 main() : sv_target
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{
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return precise;
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}
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[test]
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uniform 0 float4 0.1 0.2 0.3 0.4
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2024-03-19 12:36:23 +01:00
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todo(glsl) draw quad
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2024-02-10 13:16:22 -06:00
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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2024-02-25 02:42:54 +01:00
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[pixel shader fail(sm>=6)]
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precise float4 var;
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typedef float4 precise;
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precise main() : sv_target
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{
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return var;
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}
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[test]
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uniform 0 float4 0.1 0.2 0.3 0.4
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2024-03-19 12:36:23 +01:00
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todo(glsl) draw quad
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2024-02-10 13:16:22 -06:00
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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2024-02-25 02:42:54 +01:00
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[pixel shader]
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float4 precise;
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precise float4 var;
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float4 main() : sv_target
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{
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return precise;
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}
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[test]
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uniform 0 float4 0.1 0.2 0.3 0.4
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2024-03-19 12:36:23 +01:00
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todo(glsl) draw quad
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2024-02-10 13:16:22 -06:00
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probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
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