2022-04-28 06:31:59 -07:00
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[pixel shader]
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2022-10-14 07:09:36 -07:00
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struct apple
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2022-04-28 06:31:59 -07:00
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{
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float3 aa;
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float4 bb;
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};
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2022-10-14 07:09:36 -07:00
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struct banana
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2022-04-28 06:31:59 -07:00
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{
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2022-10-14 07:09:36 -07:00
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struct apple aa;
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2022-04-28 06:31:59 -07:00
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int2 bb;
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int4 cc[8];
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};
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float4 main() : SV_TARGET
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{
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2022-10-14 07:09:36 -07:00
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struct banana p = (struct banana)42;
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2022-04-28 06:31:59 -07:00
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return p.aa.bb + p.cc[5];
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (84.0, 84.0, 84.0, 84.0)
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2022-10-10 15:23:00 -07:00
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2022-10-12 10:43:26 -07:00
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[pixel shader fail]
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2022-10-10 15:23:00 -07:00
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struct apple
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{
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float3 aa;
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float4 bb;
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};
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float4 main() : SV_TARGET
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{
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struct apple f = 31;
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return f.bb;
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}
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[pixel shader fail]
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struct apple
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{
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float3 aa;
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float4 bb;
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};
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float4 fun(struct apple f)
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{
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return f.bb;
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}
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float4 main() : SV_TARGET
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{
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return fun(31);
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}
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2023-01-23 13:27:26 -08:00
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[pixel shader fail]
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float4 fun(float f[7])
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{
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return f[1];
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}
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float4 main() : SV_TARGET
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{
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return fun(32);
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}
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2022-10-10 15:23:00 -07:00
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[pixel shader fail]
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struct apple
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{
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float4 foo;
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Texture2D tex;
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};
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float4 PSMain() : SV_TARGET
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{
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struct apple a1;
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a1 = (struct apple)1;
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return a1.foo;
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}
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2023-01-23 13:27:26 -08:00
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2023-01-23 12:02:40 -08:00
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[pixel shader]
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2023-01-23 13:27:26 -08:00
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float4 fun(float3 f)
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{
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return f.xyxy;
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}
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float4 main() : SV_TARGET
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{
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return fun(33);
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}
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[test]
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (33.0, 33.0, 33.0, 33.0)
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