mirror of
https://gitlab.winehq.org/wine/vkd3d.git
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57 lines
1.6 KiB
C
57 lines
1.6 KiB
C
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static const char gears_hlsl[] =
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"cbuffer gear_block : register(b0)\n"
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"{\n"
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" float4x4 mvp_matrix;\n"
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" float3x3 normal_matrix;\n"
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"};\n"
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"\n"
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"struct vs_in\n"
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"{\n"
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" float4 position : POSITION;\n"
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" float3 normal : NORMAL;\n"
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" float3 diffuse : DIFFUSE;\n"
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" float4 transform : TRANSFORM;\n"
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"};\n"
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"\n"
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"struct vs_out\n"
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"{\n"
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" float4 position : SV_POSITION;\n"
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" float4 colour : COLOR;\n"
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"};\n"
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"\n"
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"struct vs_out vs_main(struct vs_in i)\n"
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"{\n"
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" const float3 l_pos = float3(5.0, 5.0, 10.0);\n"
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" float3 dir, normal;\n"
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" float4 position;\n"
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" struct vs_out o;\n"
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" float att;\n"
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"\n"
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" position.x = i.transform.x * i.position.x - i.transform.y * i.position.y + i.transform.z;\n"
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" position.y = i.transform.x * i.position.y + i.transform.y * i.position.x + i.transform.w;\n"
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" position.zw = i.position.zw;\n"
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"\n"
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" o.position = mul(mvp_matrix, position);\n"
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" dir = normalize(l_pos - o.position.xyz / o.position.w);\n"
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"\n"
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" normal.x = i.transform.x * i.normal.x - i.transform.y * i.normal.y;\n"
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" normal.y = i.transform.x * i.normal.y + i.transform.y * i.normal.x;\n"
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" normal.z = i.normal.z;\n"
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" att = 0.2 + dot(dir, normalize(mul(normal_matrix, normal)));\n"
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"\n"
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" o.colour.xyz = i.diffuse.xyz * att;\n"
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" o.colour.w = 1.0;\n"
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"\n"
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" return o;\n"
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"}\n"
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"\n"
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"float4 ps_main_smooth(float4 position : SV_POSITION, float4 colour : COLOR) : SV_TARGET\n"
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"{\n"
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" return colour;\n"
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"}\n"
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"\n"
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"float4 ps_main_flat(float4 position : SV_POSITION, nointerpolation float4 colour : COLOR) : SV_TARGET\n"
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"{\n"
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" return colour;\n"
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"}\n";
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