mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
82 lines
1.0 KiB
Plaintext
82 lines
1.0 KiB
Plaintext
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[pixel shader fail]
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float4 var = NULL;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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float4x4 var = NULL;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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struct s
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{
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float4 f;
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};
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float4 main() : sv_target
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{
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s var = (s)NULL;
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return s.f;
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}
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[pixel shader fail(sm<6)]
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Texture var = null;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader todo]
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SamplerState s
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{
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UnknownField = NULL;
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};
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Texture t = NULL;
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PixelShader ps = NULL;
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VertexShader vs = NULL;
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float4 main() : sv_target
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{
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return 0;
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}
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[require]
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shader model >= 4.0
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[pixel shader fail(sm>=6) todo]
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Texture2DMS<float4> t = NULL;
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RWTexture1D<float4> u1 = NULL;
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RWTexture2D<float4> u2 = NULL;
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RWTexture3D<float4> u3 = NULL;
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RWTexture1DArray<float4> ua1 = NULL;
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RWTexture2DArray<float4> ua2 = NULL;
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RWBuffer<float4> b1 = NULL;
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float4 main() : sv_target
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{
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return 0;
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}
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[require]
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shader model >= 5.0
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[pixel shader fail(sm>=6) todo]
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RasterizerOrderedTexture2D<uint4> t1 = NULL;
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float4 main() : sv_target
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{
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return 0;
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}
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