2023-01-23 23:57:18 -08:00
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[pixel shader]
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uniform float4 f;
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float4 main() : sv_target
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{
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return frac(f);
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}
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[test]
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uniform 0 float4 -1.1 1.6 1.3 0.5
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2024-03-19 04:36:23 -07:00
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todo(glsl) draw quad
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2024-02-10 11:16:22 -08:00
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probe (0, 0) rgba (0.9, 0.6, 0.3, 0.5) 2
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