vkd3d/tests/hlsl/storage-qualifiers.shader_test

47 lines
857 B
Plaintext
Raw Normal View History

[pixel shader fail(sm>=6)]
void sub2(in uniform float4 i, out float4 o)
{
o = i;
}
void sub(float a, uniform float b, in float c, uniform in float d, out float4 o)
{
sub2(float4(a, b, c, d), o);
}
void main(in uniform float4 a, uniform float4 b, out float4 o : sv_target)
{
sub(a.x, b.x, 0.3, 0.4, o);
}
[test]
uniform 0 float4 0.1 0.0 0.0 0.0
uniform 4 float4 0.2 0.0 0.0 0.0
todo(sm>=6) draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)
[pixel shader]
uniform float4 a;
uniform float4 b;
void sub2(in float4 i, out float4 o)
{
o = i;
}
void sub(float a, float b, in float c, in float d, out float4 o)
{
sub2(float4(a, b, c, d), o);
}
void main(out float4 o : sv_target)
{
sub(a.x, b.x, 0.3, 0.4, o);
}
[test]
uniform 0 float4 0.1 0.0 0.0 0.0
uniform 4 float4 0.2 0.0 0.0 0.0
draw quad
probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4)