vkd3d/tests/asuint.shader_test

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[require]
shader model >= 4.0
[pixel shader]
float4 main(uniform float f, uniform int i, uniform uint u, uniform half h) : sv_target
{
uint4 ret;
ret.x = asuint(f);
ret.y = asuint(i);
ret.z = asuint(u);
ret.w = asuint(h);
return ret;
}
[test]
uniform 0 uint4 123 0xc0000000 456 0x7fd69345
draw quad
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probe (320,240) rgba (123.0, 3221225472.0, 456.0, 2144768896.0)
[pixel shader]
float4 main(uniform float2x2 m, uniform float4 v) : sv_target
{
return float4(asuint(m)[0][1], asuint(v).y, 0, 0);
}
[test]
uniform 0 uint4 11 12 0 0
uniform 4 uint4 13 14 0 0
uniform 8 uint4 20 21 22 23
draw quad
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probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
[pixel shader fail]
float4 main() : sv_target
{
bool b = true;
return asuint(b);
}
[pixel shader fail]
float4 main() : sv_target
{
double d = 1.0;
return asuint(d);
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}