vkd3d/tests/hlsl/sm6-ternary.shader_test

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% The ternary operator works differently in sm6.
% It now shortcuts, and is no longer per-component.
[require]
shader model >= 6.0
[pixel shader]
uniform float4 x;
float4 main() : sv_target
{
return x.x ? x : x - 1;
}
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
draw quad
probe (0, 0) rgba (2.0, 3.0, 4.0, 5.0)
uniform 0 float4 0.0 10.0 11.0 12.0
draw quad
probe (0, 0) rgba (-1.0, 9.0, 10.0, 11.0)
[pixel shader]
float4 f;
float4 main() : sv_target
{
float f1 = 0.1, f2 = 0.2, f3;
f3 = f.x ? (f1 = 0.5) + 0.2 : (f2 = 0.6);
return float4(f1, f2, f3, 0.0);
}
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
probe (0, 0) rgba (0.5, 0.2, 0.7, 0.0)
[pixel shader fail]
float4 x, y, z;
float4 main() : sv_target
{
return x ? y : z;
}