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36 lines
412 B
Plaintext
36 lines
412 B
Plaintext
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[require]
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shader model < 3.0
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[pixel shader]
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float4 vertexshadeR;
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float4 geometryshader;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail todo]
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float4 vertexshader;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader fail]
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float4 VertexShader;
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float4 main() : sv_target
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{
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return 0;
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}
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[effect todo]
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vertexshader vs1;
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verteXshadeR vs2;
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pixelshader ps1;
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pixeLshadeR ps2;
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technique {}
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