vkd3d/libs/vkd3d-shader/preproc.y

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/*
* HLSL preprocessor
*
* Copyright 2020 Zebediah Figura for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
%code requires
{
#include "vkd3d_shader_private.h"
#include "preproc.h"
#include <stdio.h>
#include <sys/stat.h>
#define PREPROC_YYLTYPE struct vkd3d_shader_location
struct parse_arg_names
{
char **args;
size_t count;
};
}
%code provides
{
int preproc_yylex(PREPROC_YYSTYPE *yylval_param, PREPROC_YYLTYPE *yylloc_param, void *scanner);
}
%code
{
#define YYLLOC_DEFAULT(cur, rhs, n) (cur) = YYRHSLOC(rhs, !!n)
#ifndef S_ISREG
# define S_ISREG(m) (((m) & S_IFMT) == S_IFREG)
#endif
static void preproc_error(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_verror(ctx->message_context, loc, error, format, args);
va_end(args);
ctx->error = true;
}
void preproc_warning(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_vwarning(ctx->message_context, loc, error, format, args);
va_end(args);
}
static void yyerror(const YYLTYPE *loc, void *scanner, struct preproc_ctx *ctx, const char *string)
{
preproc_error(ctx, loc, VKD3D_SHADER_ERROR_PP_INVALID_SYNTAX, "%s", string);
}
struct preproc_macro *preproc_find_macro(struct preproc_ctx *ctx, const char *name)
{
struct rb_entry *entry;
if ((entry = rb_get(&ctx->macros, name)))
return RB_ENTRY_VALUE(entry, struct preproc_macro, entry);
return NULL;
}
bool preproc_add_macro(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc, char *name, char **arg_names,
size_t arg_count, const struct vkd3d_shader_location *body_loc, struct vkd3d_string_buffer *body)
{
struct preproc_macro *macro;
int ret;
if ((macro = preproc_find_macro(ctx, name)))
{
preproc_warning(ctx, loc, VKD3D_SHADER_WARNING_PP_ALREADY_DEFINED, "Redefinition of %s.", name);
rb_remove(&ctx->macros, &macro->entry);
preproc_free_macro(macro);
}
TRACE("Defining new macro %s with %zu arguments.\n", debugstr_a(name), arg_count);
if (!(macro = vkd3d_malloc(sizeof(*macro))))
return false;
macro->name = name;
macro->arg_names = arg_names;
macro->arg_count = arg_count;
macro->body.text = *body;
macro->body.location = *body_loc;
ret = rb_put(&ctx->macros, name, &macro->entry);
VKD3D_ASSERT(!ret);
return true;
}
void preproc_free_macro(struct preproc_macro *macro)
{
unsigned int i;
vkd3d_free(macro->name);
for (i = 0; i < macro->arg_count; ++i)
vkd3d_free(macro->arg_names[i]);
vkd3d_free(macro->arg_names);
vkd3d_string_buffer_cleanup(&macro->body.text);
vkd3d_free(macro);
}
static bool preproc_was_writing(struct preproc_ctx *ctx)
{
const struct preproc_file *file = preproc_get_top_file(ctx);
/* This applies across files, since we can't #include anyway if we weren't
* writing. */
if (file->if_count < 2)
return true;
return file->if_stack[file->if_count - 2].current_true;
}
static bool preproc_push_if(struct preproc_ctx *ctx, bool condition)
{
struct preproc_file *file = preproc_get_top_file(ctx);
struct preproc_if_state *state;
if (!vkd3d_array_reserve((void **)&file->if_stack, &file->if_stack_size,
file->if_count + 1, sizeof(*file->if_stack)))
return false;
state = &file->if_stack[file->if_count++];
state->current_true = condition && preproc_was_writing(ctx);
state->seen_true = condition;
state->seen_else = false;
return true;
}
static int default_open_include(const char *filename, bool local,
const char *parent_data, void *context, struct vkd3d_shader_code *out)
{
uint8_t *data, *new_data;
size_t size = 4096;
struct stat st;
size_t pos = 0;
size_t ret;
FILE *f;
if (!(f = fopen(filename, "rb")))
{
ERR("Unable to open %s for reading.\n", debugstr_a(filename));
return VKD3D_ERROR;
}
if (fstat(fileno(f), &st) == -1)
{
ERR("Could not stat file %s.\n", debugstr_a(filename));
fclose(f);
return VKD3D_ERROR;
}
if (S_ISREG(st.st_mode))
size = st.st_size;
if (!(data = vkd3d_malloc(size)))
{
fclose(f);
return VKD3D_ERROR_OUT_OF_MEMORY;
}
for (;;)
{
if (pos >= size)
{
if (size > SIZE_MAX / 2 || !(new_data = vkd3d_realloc(data, size * 2)))
{
vkd3d_free(data);
fclose(f);
return VKD3D_ERROR_OUT_OF_MEMORY;
}
data = new_data;
size *= 2;
}
if (!(ret = fread(&data[pos], 1, size - pos, f)))
break;
pos += ret;
}
if (!feof(f))
{
vkd3d_free(data);
return VKD3D_ERROR;
}
fclose(f);
out->code = data;
out->size = pos;
return VKD3D_OK;
}
static void default_close_include(const struct vkd3d_shader_code *code, void *context)
{
vkd3d_free((void *)code->code);
}
void preproc_close_include(struct preproc_ctx *ctx, const struct vkd3d_shader_code *code)
{
PFN_vkd3d_shader_close_include close_include = ctx->preprocess_info->pfn_close_include;
if (!close_include)
close_include = default_close_include;
close_include(code, ctx->preprocess_info->include_context);
}
static const void *get_parent_data(struct preproc_ctx *ctx)
{
if (ctx->file_count == 1)
return NULL;
return preproc_get_top_file(ctx)->code.code;
}
static void free_parse_arg_names(struct parse_arg_names *args)
{
unsigned int i;
for (i = 0; i < args->count; ++i)
vkd3d_free(args->args[i]);
vkd3d_free(args->args);
}
}
%define api.prefix {preproc_yy}
%define api.pure full
%define parse.error verbose
%expect 0
%locations
%lex-param {yyscan_t scanner}
%parse-param {void *scanner}
%parse-param {struct preproc_ctx *ctx}
%union
{
char *string;
const char *const_string;
uint32_t integer;
struct vkd3d_string_buffer string_buffer;
struct parse_arg_names arg_names;
}
%token <string> T_HASHSTRING
%token <string> T_IDENTIFIER
%token <string> T_IDENTIFIER_PAREN
%token <string> T_INTEGER
%token <string> T_STRING
%token <string> T_TEXT
%token T_NEWLINE
%token T_DEFINE "#define"
%token T_ERROR "#error"
%token T_ELIF "#elif"
%token T_ELSE "#else"
%token T_ENDIF "#endif"
%token T_IF "#if"
%token T_IFDEF "#ifdef"
%token T_IFNDEF "#ifndef"
%token T_INCLUDE "#include"
%token T_LINE "#line"
%token T_PRAGMA "#pragma"
%token T_UNDEF "#undef"
%token T_CONCAT "##"
%token T_LE "<="
%token T_GE ">="
%token T_EQ "=="
%token T_NE "!="
%token T_AND "&&"
%token T_OR "||"
%token T_DEFINED "defined"
%type <integer> primary_expr
%type <integer> unary_expr
%type <integer> mul_expr
%type <integer> add_expr
%type <integer> ineq_expr
%type <integer> eq_expr
%type <integer> bitand_expr
%type <integer> bitxor_expr
%type <integer> bitor_expr
%type <integer> logicand_expr
%type <integer> logicor_expr
%type <integer> expr
%type <string> body_token
%type <const_string> body_token_const
%type <string_buffer> body_text
%type <arg_names> identifier_list
%%
shader_text
: %empty
| shader_text directive
{
vkd3d_string_buffer_printf(&ctx->buffer, "\n");
}
identifier_list
: T_IDENTIFIER
{
if (!($$.args = vkd3d_malloc(sizeof(*$$.args))))
YYABORT;
$$.args[0] = $1;
$$.count = 1;
}
| identifier_list ',' T_IDENTIFIER
{
char **new_array;
if (!(new_array = vkd3d_realloc($1.args, ($1.count + 1) * sizeof(*$$.args))))
{
free_parse_arg_names(&$1);
YYABORT;
}
$$.args = new_array;
$$.count = $1.count + 1;
$$.args[$1.count] = $3;
}
body_text
: %empty
{
vkd3d_string_buffer_init(&$$);
}
| body_text body_token
{
if (vkd3d_string_buffer_printf(&$$, "%s ", $2) < 0)
{
vkd3d_free($2);
YYABORT;
}
vkd3d_free($2);
}
| body_text body_token_const
{
if (vkd3d_string_buffer_printf(&$$, "%s ", $2) < 0)
YYABORT;
}
body_token
: T_HASHSTRING
| T_IDENTIFIER
| T_IDENTIFIER_PAREN
| T_INTEGER
| T_TEXT
body_token_const
: '('
{
$$ = "(";
}
| ')'
{
$$ = ")";
}
| '['
{
$$ = "[";
}
| ']'
{
$$ = "]";
}
| '{'
{
$$ = "{";
}
| '}'
{
$$ = "}";
}
| ','
{
$$ = ",";
}
| '+'
{
$$ = "+";
}
| '-'
{
$$ = "-";
}
| '!'
{
$$ = "!";
}
| '*'
{
$$ = "*";
}
| '/'
{
$$ = "/";
}
| '<'
{
$$ = "<";
}
| '>'
{
$$ = ">";
}
| '&'
{
$$ = "&";
}
| '|'
{
$$ = "|";
}
| '^'
{
$$ = "^";
}
| '?'
{
$$ = "?";
}
| ':'
{
$$ = ":";
}
| T_CONCAT
{
$$ = "##";
}
| T_LE
{
$$ = "<=";
}
| T_GE
{
$$ = ">=";
}
| T_EQ
{
$$ = "==";
}
| T_NE
{
$$ = "!=";
}
| T_AND
{
$$ = "&&";
}
| T_OR
{
$$ = "||";
}
| T_DEFINED
{
$$ = "defined";
}
directive
: T_DEFINE T_IDENTIFIER body_text T_NEWLINE
{
if (!preproc_add_macro(ctx, &@$, $2, NULL, 0, &@3, &$3))
{
vkd3d_free($2);
vkd3d_string_buffer_cleanup(&$3);
YYABORT;
}
}
| T_DEFINE T_IDENTIFIER_PAREN '(' identifier_list ')' body_text T_NEWLINE
{
if (!preproc_add_macro(ctx, &@6, $2, $4.args, $4.count, &@6, &$6))
{
vkd3d_free($2);
free_parse_arg_names(&$4);
vkd3d_string_buffer_cleanup(&$6);
YYABORT;
}
}
| T_UNDEF T_IDENTIFIER T_NEWLINE
{
struct preproc_macro *macro;
if ((macro = preproc_find_macro(ctx, $2)))
{
TRACE("Removing macro definition %s.\n", debugstr_a($2));
rb_remove(&ctx->macros, &macro->entry);
preproc_free_macro(macro);
}
vkd3d_free($2);
}
| T_IF expr T_NEWLINE
{
if (!preproc_push_if(ctx, !!$2))
YYABORT;
}
| T_IFDEF T_IDENTIFIER T_NEWLINE
{
preproc_push_if(ctx, !!preproc_find_macro(ctx, $2));
vkd3d_free($2);
}
| T_IFNDEF T_IDENTIFIER T_NEWLINE
{
preproc_push_if(ctx, !preproc_find_macro(ctx, $2));
vkd3d_free($2);
}
| T_ELIF expr T_NEWLINE
{
const struct preproc_file *file = preproc_get_top_file(ctx);
if (file->if_count)
{
struct preproc_if_state *state = &file->if_stack[file->if_count - 1];
if (state->seen_else)
{
preproc_warning(ctx, &@$, VKD3D_SHADER_WARNING_PP_INVALID_DIRECTIVE, "Ignoring #elif after #else.");
}
else
{
state->current_true = $2 && !state->seen_true && preproc_was_writing(ctx);
state->seen_true = $2 || state->seen_true;
}
}
else
{
preproc_warning(ctx, &@$, VKD3D_SHADER_WARNING_PP_INVALID_DIRECTIVE,
"Ignoring #elif without prior #if.");
}
}
| T_ELSE T_NEWLINE
{
const struct preproc_file *file = preproc_get_top_file(ctx);
if (file->if_count)
{
struct preproc_if_state *state = &file->if_stack[file->if_count - 1];
if (state->seen_else)
{
preproc_warning(ctx, &@$, VKD3D_SHADER_WARNING_PP_INVALID_DIRECTIVE, "Ignoring #else after #else.");
}
else
{
state->current_true = !state->seen_true && preproc_was_writing(ctx);
state->seen_else = true;
}
}
else
{
preproc_warning(ctx, &@$, VKD3D_SHADER_WARNING_PP_INVALID_DIRECTIVE,
"Ignoring #else without prior #if.");
}
}
| T_ENDIF T_NEWLINE
{
struct preproc_file *file = preproc_get_top_file(ctx);
if (file->if_count)
--file->if_count;
else
preproc_warning(ctx, &@$, VKD3D_SHADER_WARNING_PP_INVALID_DIRECTIVE,
"Ignoring #endif without prior #if.");
}
| T_ERROR T_NEWLINE
{
preproc_error(ctx, &@$, VKD3D_SHADER_ERROR_PP_ERROR_DIRECTIVE, "Error directive.");
}
| T_ERROR T_STRING T_NEWLINE
{
preproc_error(ctx, &@$, VKD3D_SHADER_ERROR_PP_ERROR_DIRECTIVE, "Error directive: %s", $2);
vkd3d_free($2);
}
| T_INCLUDE T_STRING T_NEWLINE
{
PFN_vkd3d_shader_open_include open_include = ctx->preprocess_info->pfn_open_include;
struct vkd3d_shader_code code;
char *filename;
int result;
if (!(filename = vkd3d_malloc(strlen($2) - 1)))
YYABORT;
if (!open_include)
open_include = default_open_include;
memcpy(filename, $2 + 1, strlen($2) - 2);
filename[strlen($2) - 2] = 0;
if (!(result = open_include(filename, $2[0] == '"', get_parent_data(ctx),
ctx->preprocess_info->include_context, &code)))
{
if (!preproc_push_include(ctx, filename, &code))
{
preproc_close_include(ctx, &code);
vkd3d_free(filename);
}
}
else
{
preproc_error(ctx, &@$, VKD3D_SHADER_ERROR_PP_INCLUDE_FAILED, "Failed to open %s.", $2);
vkd3d_free(filename);
}
vkd3d_free($2);
}
| T_LINE T_INTEGER T_NEWLINE
{
FIXME("#line directive.\n");
vkd3d_free($2);
}
| T_LINE T_INTEGER T_STRING T_NEWLINE
{
FIXME("#line directive.\n");
vkd3d_free($2);
vkd3d_free($3);
}
primary_expr
: T_INTEGER
{
$$ = vkd3d_parse_integer($1);
vkd3d_free($1);
}
| T_IDENTIFIER
{
$$ = 0;
vkd3d_free($1);
}
| T_DEFINED T_IDENTIFIER
{
$$ = !!preproc_find_macro(ctx, $2);
vkd3d_free($2);
}
| T_DEFINED '(' T_IDENTIFIER ')'
{
$$ = !!preproc_find_macro(ctx, $3);
vkd3d_free($3);
}
| '(' expr ')'
{
$$ = $2;
}
unary_expr
: primary_expr
| '+' unary_expr
{
$$ = $2;
}
| '-' unary_expr
{
$$ = -$2;
}
| '!' unary_expr
{
$$ = !$2;
}
mul_expr
: unary_expr
| mul_expr '*' unary_expr
{
$$ = $1 * $3;
}
| mul_expr '/' unary_expr
{
if (!$3)
{
preproc_warning(ctx, &@3, VKD3D_SHADER_WARNING_PP_DIV_BY_ZERO, "Division by zero.");
$3 = 1;
}
$$ = $1 / $3;
}
add_expr
: mul_expr
| add_expr '+' mul_expr
{
$$ = $1 + $3;
}
| add_expr '-' mul_expr
{
$$ = $1 - $3;
}
ineq_expr
: add_expr
| ineq_expr '<' add_expr
{
$$ = $1 < $3;
}
| ineq_expr '>' add_expr
{
$$ = $1 > $3;
}
| ineq_expr T_LE add_expr
{
$$ = $1 <= $3;
}
| ineq_expr T_GE add_expr
{
$$ = $1 >= $3;
}
eq_expr
: ineq_expr
| eq_expr T_EQ ineq_expr
{
$$ = $1 == $3;
}
| eq_expr T_NE ineq_expr
{
$$ = $1 != $3;
}
bitand_expr
: eq_expr
| bitand_expr '&' eq_expr
{
$$ = $1 & $3;
}
bitxor_expr
: bitand_expr
| bitxor_expr '^' bitand_expr
{
$$ = $1 ^ $3;
}
bitor_expr
: bitxor_expr
| bitor_expr '|' bitxor_expr
{
$$ = $1 | $3;
}
logicand_expr
: bitor_expr
| logicand_expr T_AND bitor_expr
{
$$ = $1 && $3;
}
logicor_expr
: logicand_expr
| logicor_expr T_OR logicand_expr
{
$$ = $1 || $3;
}
expr
: logicor_expr
| expr '?' logicor_expr ':' logicor_expr
{
$$ = $1 ? $3 : $5;
}