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vkd3d/tests/hlsl/effect-constructgswithso-5.shader_test

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[require]
shader model >= 5.0
shader model < 6.0
[effect]
float4 main() : sv_position { return 0; }
VertexShader vs = CompileShader(vs_4_0, main());
GeometryShader gs = ConstructGSWithSO(vs, "foo", "nya", "mew", "boop", 1);
technique11
{
pass p1
{
SetGeometryShader(gs);
}
pass p2
{
SetGeometryShader(ConstructGSWithSO(CompileShader(vs_4_0, main()), "foo", NULL, NULL, NULL, 5));
}
}
[effect todo]
float4 main() : sv_position { return 0; }
GeometryShader gs = ConstructGSWithSO(CompileShader(vs_4_0, main()), "foo", NULL, NULL, NULL, 3 + 4 - 2);