vkd3d/tests/hlsl/ternary.shader_test

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[pixel shader]
uniform float4 x;
float4 main() : sv_target
{
return x.x ? x : x - 1;
}
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
draw quad
probe all rgba (2.0, 3.0, 4.0, 5.0)
uniform 0 float4 0.0 10.0 11.0 12.0
draw quad
probe all rgba (-1.0, 9.0, 10.0, 11.0)
[pixel shader]
uniform float4 x;
float4 main() : sv_target
{
float4 ret;
ret.x = x.x ? x.x : 1;
ret.y = x.y ? 2 : x.y;
ret.z = ret.w = 0.0;
return ret;
}
[test]
uniform 0 float4 1.1 3.0 4.0 5.0
draw quad
probe all rgba (1.1, 2.0, 0.0, 0.0)