2023-11-16 19:54:19 +09:00
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[pixel shader]
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uniform float4 a;
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float4 main() : sv_target
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{
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return radians(a);
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}
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[test]
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uniform 0 float4 0.0 30.0 150.0 180.0
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2024-03-19 12:36:23 +01:00
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todo(glsl) draw quad
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2024-02-10 13:16:22 -06:00
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probe (0, 0) rgba (0.0, 0.52359877, 2.61799387, 3.14159265)
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2023-11-16 20:22:37 +09:00
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[pixel shader]
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uniform float4 a;
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float4 main() : sv_target
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{
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return degrees(a);
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}
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[test]
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uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
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2024-03-19 12:36:23 +01:00
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todo(glsl) draw quad
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2024-02-10 13:16:22 -06:00
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probe (0, 0) rgba (0.0, 45.0, 90.0, 135.0)
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