2024-06-21 08:19:17 -07:00
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[pixel shader]
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uniform float4 n;
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uniform float4 i;
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uniform float4 ng;
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float4 main() : sv_target
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{
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return faceforward(n, i, ng);
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}
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[test]
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uniform 0 float4 10.0 20.0 30.0 40.0
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uniform 4 float4 1.0 0.0 0.0 0.0
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uniform 8 float4 1.0 0.2 0.0 0.0
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2024-05-02 16:29:23 -07:00
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draw quad
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2024-06-21 08:19:17 -07:00
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probe (0, 0) rgba (-10.0, -20.0, -30.0, -40.0)
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uniform 0 float4 10.0 20.0 30.0 40.0
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uniform 4 float4 1.0 0.0 0.0 0.0
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uniform 8 float4 1.0 -0.2 0.0 0.0
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2024-05-02 16:29:23 -07:00
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draw quad
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2024-06-21 08:19:17 -07:00
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probe (0, 0) rgba (-10.0, -20.0, -30.0, -40.0)
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uniform 0 float4 10.0 20.0 30.0 40.0
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uniform 4 float4 1.0 0.0 0.0 0.0
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uniform 8 float4 -1.0 0.0 0.0 0.0
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2024-05-02 16:29:23 -07:00
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draw quad
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2024-06-21 08:19:17 -07:00
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probe (0, 0) rgba (10.0, 20.0, 30.0, 40.0)
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uniform 0 float4 10.0 20.0 30.0 40.0
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uniform 4 float4 0.0 -1.0 0.0 0.0
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uniform 8 float4 0.0 1.0 0.0 0.0
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2024-05-02 16:29:23 -07:00
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draw quad
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2024-06-21 08:19:17 -07:00
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probe (0, 0) rgba (10.0, 20.0, 30.0, 40.0)
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uniform 0 float4 10.0 20.0 30.0 40.0
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uniform 4 float4 1.0 0.0 0.0 0.0
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uniform 8 float4 0.0 1.0 0.0 0.0
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2024-05-02 16:29:23 -07:00
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draw quad
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2024-06-21 08:19:17 -07:00
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probe (0, 0) rgba (-10.0, -20.0, -30.0, -40.0)
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uniform 0 float4 10.0 20.0 30.0 40.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.0 1.0 0.0 0.0
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2024-05-02 16:29:23 -07:00
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draw quad
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2024-06-21 08:19:17 -07:00
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probe (0, 0) rgba (-10.0, -20.0, -30.0, -40.0)
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uniform 0 float4 10.0 20.0 30.0 40.0
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uniform 4 float4 0.0 0.0 0.0 0.0
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uniform 8 float4 0.0 0.0 0.0 0.0
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2024-05-02 16:29:23 -07:00
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draw quad
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2024-06-21 08:19:17 -07:00
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probe (0, 0) rgba (-10.0, -20.0, -30.0, -40.0)
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