vkd3d/tests/loop.shader_test

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[pixel shader]
float a;
float4 main() : sv_target
{
float res = 0;
for (int i = 0; i < 10; ++i)
{
res += a;
// The temp copy of 'a' must reserve its registers for the rest of the loop.
// It shall not be overwritten.
}
return res;
}
[test]
uniform 0 float 5.0
draw quad
probe all rgba (50.0, 50.0, 50.0, 50.0)
[pixel shader]
float a;
float4 main() : sv_target
{
float res = 0;
for (int i = 0; i < 10; ++i)
{
res += a;
// The temp copy of 'a' must reserve its registers for the rest of the loop.
// It shall not be overwritten.
i++;
}
return res;
}
[test]
uniform 0 float 4.0
draw quad
probe all rgba (20.0, 20.0, 20.0, 20.0)