2020-12-07 10:56:30 -08:00
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/*
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* HLSL preprocessor
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*
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* Copyright 2020 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_SHADER_PREPROC_H
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#define __VKD3D_SHADER_PREPROC_H
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#include "vkd3d_shader_private.h"
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2021-01-07 09:48:06 -08:00
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#include "rbtree.h"
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2020-12-07 10:56:30 -08:00
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2020-12-21 12:37:06 -08:00
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struct preproc_if_state
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{
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/* Are we currently in a "true" block? */
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bool current_true;
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2020-12-15 15:13:22 -08:00
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/* Have we seen a "true" block in this #if..#endif yet? */
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bool seen_true;
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/* Have we seen an #else yet? */
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bool seen_else;
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2020-12-21 12:37:06 -08:00
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};
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2021-01-07 09:48:09 -08:00
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struct preproc_buffer
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{
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void *lexer_buffer;
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struct vkd3d_shader_location location;
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};
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struct preproc_file
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{
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struct preproc_buffer buffer;
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struct vkd3d_shader_code code;
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char *filename;
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struct preproc_if_state *if_stack;
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size_t if_count, if_stack_size;
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};
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2021-01-12 14:14:17 -08:00
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struct preproc_text
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{
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struct vkd3d_string_buffer text;
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struct vkd3d_shader_location location;
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};
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struct preproc_expansion
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{
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struct preproc_buffer buffer;
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const struct preproc_text *text;
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struct preproc_text *arg_values;
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/* Back-pointer to the macro, if this expansion a macro body. This is
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* necessary so that argument tokens can be correctly replaced. */
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struct preproc_macro *macro;
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};
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struct preproc_macro
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{
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struct rb_entry entry;
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char *name;
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char **arg_names;
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size_t arg_count;
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struct preproc_text body;
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};
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2020-12-07 10:56:30 -08:00
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struct preproc_ctx
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{
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const struct vkd3d_shader_preprocess_info *preprocess_info;
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void *scanner;
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2020-12-15 15:13:20 -08:00
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struct vkd3d_shader_message_context *message_context;
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2020-12-07 10:56:30 -08:00
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struct vkd3d_string_buffer buffer;
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2021-01-07 09:48:09 -08:00
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struct preproc_file *file_stack;
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size_t file_count, file_stack_size;
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2021-01-12 14:14:17 -08:00
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struct preproc_expansion *expansion_stack;
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size_t expansion_count, expansion_stack_size;
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struct rb_tree macros;
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2021-01-12 14:14:19 -08:00
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/* It's possible to parse as many as two function-like macros at once: one
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* in the main text, and another inside of #if directives. E.g.
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*
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* func1(
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* #if func2(...)
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* #endif
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* )
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*
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* It's not possible to parse more than two, however. In the case of nested
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* calls like "func1(func2(...))", we store everything inside the outer
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* parentheses as unparsed text, and then parse it once the argument is
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* actually invoked.
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*/
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struct preproc_func_state
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{
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struct preproc_macro *macro;
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size_t arg_count;
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enum
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{
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STATE_NONE = 0,
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STATE_IDENTIFIER,
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STATE_ARGS,
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} state;
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unsigned int paren_depth;
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struct preproc_text *arg_values;
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} text_func, directive_func;
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2020-12-21 12:37:06 -08:00
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int current_directive;
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int lookahead_token;
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2020-12-21 12:37:06 -08:00
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bool last_was_newline;
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bool last_was_eof;
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bool last_was_defined;
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2020-12-21 12:37:06 -08:00
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2020-12-15 15:13:20 -08:00
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bool error;
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2020-12-07 10:56:30 -08:00
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};
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2021-01-25 09:23:57 -08:00
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bool preproc_add_macro(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc, char *name, char **arg_names,
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size_t arg_count, const struct vkd3d_shader_location *body_loc, struct vkd3d_string_buffer *body);
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void preproc_close_include(struct preproc_ctx *ctx, const struct vkd3d_shader_code *code);
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struct preproc_macro *preproc_find_macro(struct preproc_ctx *ctx, const char *name);
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void preproc_free_macro(struct preproc_macro *macro);
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bool preproc_push_include(struct preproc_ctx *ctx, char *filename, const struct vkd3d_shader_code *code);
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void preproc_warning(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc,
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enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(4, 5);
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static inline struct preproc_file *preproc_get_top_file(struct preproc_ctx *ctx)
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{
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VKD3D_ASSERT(ctx->file_count);
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return &ctx->file_stack[ctx->file_count - 1];
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}
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2020-12-07 10:56:30 -08:00
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#endif
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