2022-06-24 00:41:24 -07:00
|
|
|
[pixel shader]
|
|
|
|
uniform float4 x;
|
|
|
|
uniform float4 y;
|
|
|
|
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
return dot(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 2.0 3.0 4.0 5.0
|
|
|
|
uniform 4 float4 10.0 11.0 12.0 13.0
|
2023-06-14 07:07:31 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (166.0, 166.0, 166.0, 166.0)
|
2022-06-24 00:41:24 -07:00
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
uniform float2 x;
|
|
|
|
uniform float4 y;
|
|
|
|
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
return dot(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 2.0 3.0 0.0 0.0
|
|
|
|
uniform 4 float4 10.0 11.0 12.0 13.0
|
2023-06-14 07:07:31 -07:00
|
|
|
todo(sm<4 | glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (53.0, 53.0, 53.0, 53.0)
|
2022-06-24 00:41:24 -07:00
|
|
|
|
|
|
|
[pixel shader]
|
|
|
|
uniform float x;
|
|
|
|
uniform float4 y;
|
|
|
|
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
return dot(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 2.0 0.0 0.0 0.0
|
|
|
|
uniform 4 float4 10.0 11.0 12.0 13.0
|
2023-06-14 07:07:31 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (92.0, 92.0, 92.0, 92.0)
|
2022-06-24 00:41:24 -07:00
|
|
|
|
2023-02-12 12:53:28 -08:00
|
|
|
[pixel shader]
|
|
|
|
uniform float4 x;
|
|
|
|
uniform float y;
|
|
|
|
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
return dot(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
uniform 0 float4 10.0 11.0 12.0 13.0
|
|
|
|
uniform 4 float4 2.0 0.0 0.0 0.0
|
2023-06-14 07:07:31 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (92.0, 92.0, 92.0, 92.0)
|
2023-02-12 12:53:28 -08:00
|
|
|
|
2022-06-24 00:41:24 -07:00
|
|
|
[pixel shader]
|
|
|
|
uniform float x;
|
|
|
|
uniform float y;
|
|
|
|
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
return dot(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
|
|
|
% Account for both the SM1 and SM4 uniform layout
|
|
|
|
uniform 0 float4 2.0 3.0 0.0 0.0
|
|
|
|
uniform 4 float4 3.0 0.0 0.0 0.0
|
2024-03-19 04:36:23 -07:00
|
|
|
todo(glsl) draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (6.0, 6.0, 6.0, 6.0)
|
2022-06-24 00:41:24 -07:00
|
|
|
|
2023-06-18 11:46:51 -07:00
|
|
|
[pixel shader]
|
|
|
|
static const float4 x = float4(2.0, 3.0, 4.0, 5.0);
|
|
|
|
static const float4 y = float4(6.0, 7.0, 8.0, 9.0);
|
|
|
|
|
|
|
|
float4 main() : sv_target
|
|
|
|
{
|
|
|
|
return dot(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
[test]
|
2021-08-19 13:00:58 -07:00
|
|
|
draw quad
|
2024-02-10 11:16:22 -08:00
|
|
|
probe (0, 0) rgba (110.0, 110.0, 110.0, 110.0)
|
2023-06-18 11:46:51 -07:00
|
|
|
|
2022-06-24 00:41:24 -07:00
|
|
|
[pixel shader fail]
|
|
|
|
uniform float1x1 x;
|
|
|
|
uniform float4 y;
|
|
|
|
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
return dot(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
[pixel shader fail]
|
|
|
|
uniform float1x4 x;
|
|
|
|
uniform float4 y;
|
|
|
|
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
return dot(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
[pixel shader fail]
|
|
|
|
uniform float4x1 x;
|
|
|
|
uniform float4 y;
|
|
|
|
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
return dot(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
[pixel shader fail]
|
|
|
|
uniform float4x4 x;
|
|
|
|
uniform float4 y;
|
|
|
|
|
|
|
|
float4 main() : SV_TARGET
|
|
|
|
{
|
|
|
|
return dot(x, y);
|
|
|
|
}
|