vkd3d/tests/hlsl-majority-pragma.shader_test

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[pixel shader]
#pragma pack_matrix(row_major)
uniform float2x2 r;
#pragma pack_matrix(column_major)
uniform float2x2 c;
float4 main() : sv_target
{
float4 ret;
ret.xy = mul(r, float2(0.5, 0.6));
ret.zw = mul(c, float2(0.5, 0.6));
return ret;
}
[test]
uniform 0 float4 0.1 0.2 0.0 0.0
uniform 4 float4 0.3 0.4 0.0 0.0
uniform 8 float4 0.1 0.3 0.0 0.0
uniform 12 float4 0.2 0.4 0.0 0.0
draw quad
probe all rgba (0.17, 0.39, 0.17, 0.39) 1
%% Test with a struct.
[pixel shader]
#pragma pack_matrix(row_major)
struct apple
{
float2x2 m;
};
#pragma pack_matrix(column_major)
uniform struct apple a;
float4 main() : sv_target
{
return float4(a.m[0], a.m[1]);
}
[test]
uniform 0 float4 0.1 0.2 0.0 0.0
uniform 4 float4 0.3 0.4 0.0 0.0
draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)
%% Test with an array.
[pixel shader]
#pragma pack_matrix(row_major)
uniform float2x2 m[2];
#pragma pack_matrix(column_major)
float4 main() : sv_target
{
return float4(m[1][0], m[1][1]);
}
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
uniform 4 float4 0.0 0.0 0.0 0.0
uniform 8 float4 0.5 0.6 0.0 0.0
uniform 12 float4 0.7 0.8 0.0 0.0
draw quad
probe all rgba (0.5, 0.6, 0.7, 0.8)
% The documentation claims these strings are subject to macro expansion.
% They are not.
[pixel shader]
#define KEY pack_matrix
#pragma KEY(row_major)
#define VALUE row_major
#pragma pack_matrix(VALUE)
#define PRAGMA pack_matrix(row_major)
#pragma PRAGMA
uniform float2x2 r;
float4 main() : sv_target
{
float4 ret;
ret.xy = mul(r, float2(0.5, 0.6));
ret.zw = 0.5;
return ret;
}
[test]
uniform 0 float4 0.1 0.2 0.0 0.0
uniform 4 float4 0.3 0.4 0.0 0.0
draw quad
probe all rgba (0.23, 0.34, 0.5, 0.5) 1
% The majority that applies to a typedef is the latent majority at the time
% that typedef was declared.
[pixel shader]
#pragma pack_matrix(row_major)
typedef float2x2 mat_t;
#pragma pack_matrix(column_major)
uniform mat_t m;
float4 main() : sv_target
{
return float4(m[0], m[1]);
}
[test]
uniform 0 float4 0.1 0.2 0.0 0.0
uniform 4 float4 0.3 0.4 0.0 0.0
draw quad
todo probe all rgba (0.1, 0.2, 0.3, 0.4)
% In fact, it's illegal to specify a contradictory majority.
[pixel shader fail todo]
#pragma pack_matrix(row_major)
typedef float2x2 mat_t;
uniform column_major mat_t m;
float4 main() : sv_target
{
return 0;
}
% However, if no pack_matrix directive has been used yet, a typedef has no
% defined majority, and the majority can be overwritten, including by a
% subsequent pragma.
[pixel shader]
typedef float2x2 mat_t;
#pragma pack_matrix(row_major)
uniform mat_t m;
uniform row_major mat_t r;
uniform column_major mat_t c;
float4 main() : sv_target
{
return float4(m[0], m[1]);
}
[test]
uniform 0 float4 0.1 0.2 0.0 0.0
uniform 4 float4 0.3 0.4 0.0 0.0
draw quad
probe all rgba (0.1, 0.2, 0.3, 0.4)
% This does not apply recursively to struct or array members, however. Members
% defined while there is no latent majority are always column-major, even if
% the type is later used after a pack_matrix(row_major) directive.
% Note that the majority of the struct or array type cannot itself be
% overwritten with modifiers; those are only valid on matrix types.
[pixel shader]
struct apple
{
float2x2 m;
};
#pragma pack_matrix(row_major)
typedef struct apple apple_t;
uniform apple_t a;
float4 main() : sv_target
{
return float4(a.m[0], a.m[1]);
}
[test]
uniform 0 float4 0.2 0.4 0.0 0.0
uniform 4 float4 0.3 0.5 0.0 0.0
draw quad
probe all rgba (0.2, 0.3, 0.4, 0.5)