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16 lines
273 B
Plaintext
16 lines
273 B
Plaintext
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[pixel shader]
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uniform float4 color;
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float4 main() : sv_target
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{
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float4 ret = color;
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ret.gb = ret.ra;
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ret.ra = float2(0.0101, 0.0404);
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return ret;
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}
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[test]
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uniform 0 float4 0.0303 0.08 0.07 0.0202
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draw quad
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probe all rgba (0.0101, 0.0303, 0.0202, 0.0404)
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