vkd3d/tests/swizzle-0.shader_test

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[pixel shader]
uniform float4 color;
float4 main() : sv_target
{
float4 ret = color;
ret.gb = ret.ra;
ret.ra = float2(0.0101, 0.0404);
return ret;
}
[test]
uniform 0 float4 0.0303 0.08 0.07 0.0202
draw quad
probe all rgba (0.0101, 0.0303, 0.0202, 0.0404)