vkd3d/tests/hlsl/effect-variables-fx_4.shader_test

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[require]
shader model >= 4.0
shader model < 6.0
[effect]
struct s
{
Texture t;
float4 f;
};
[effect fail]
struct s
{
Texture t;
float4 f;
};
s var;
[effect]
Texture t1;
Texture1D t2;
Texture1DArray t3;
Texture2D t4;
Texture2DArray t5;
Texture2DMS<float4, 4> t6;
Texture2DMSArray <float4, 4> t7;
Texture3D t8;
TextureCube t9;
TextureCubeArray t10;
SamplerState sampler1 { Texture = t1; };
SamplerState sampler2 { Texture = t2; };
SamplerState sampler3 { Texture = t3; };
SamplerState sampler4 { Texture = t4; };
SamplerState sampler5 { Texture = t5; };
SamplerState sampler6 { Texture = t6; };
SamplerState sampler7 { Texture = t7; };
SamplerState sampler8 { Texture = t8; };
SamplerState sampler9 { Texture = t9; };
SamplerState sampler10 { Texture = t10; };
[effect]
BlendState bs
{
BlendEnable[7] = true;
BlendEnable[6] = false;
BlendEnable[5] = fAlse;
RenderTargetWriteMask[2] = 0x12;
SrcBlend = one;
DestBlend = zero;
BlendOp = min;
SrcBlendAlpha = dest_color;
DestBlendAlpha = src1_alpha;
BlendOpAlpha = add;
};
[effect fail]
BlendState bs
{
SrcBlend[0] = one;
};