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											2022-06-24 09:41:26 +02:00
										 |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform float4 x; | 
					
						
							|  |  |  | uniform float4 y; | 
					
						
							|  |  |  | uniform float4 s; | 
					
						
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							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return lerp(x, y, s); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 float4 2.0 3.0 4.0 5.0 | 
					
						
							|  |  |  | uniform 4 float4 0.0 -10.0 10.0 100.0 | 
					
						
							|  |  |  | uniform 8 float4 0.0 1.0 -1.0 0.75 | 
					
						
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											2023-10-16 15:41:17 +10:00
										 |  |  | draw quad | 
					
						
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											2022-06-24 09:41:26 +02:00
										 |  |  | probe all rgba (2.0, -10.0, -2.0, 76.25) | 
					
						
							|  |  |  | 
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							|  |  |  | [require] | 
					
						
							|  |  |  | shader model >= 4.0 | 
					
						
							|  |  |  | 
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							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | uniform int4 x; | 
					
						
							|  |  |  | uniform int4 y; | 
					
						
							|  |  |  | uniform int4 s; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : SV_TARGET | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return lerp(x, y, s); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							|  |  |  | uniform 0 int4 2 3 4 0 | 
					
						
							|  |  |  | uniform 4 int4 0 -10 10 1000000 | 
					
						
							|  |  |  | uniform 8 int4 0 1 -1 1000000 | 
					
						
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											2023-11-07 13:11:51 +10:00
										 |  |  | draw quad | 
					
						
							| 
									
										
										
										
											2022-06-24 09:41:26 +02:00
										 |  |  | probe all rgba (2.0, -10.0, -2.0, 1e12) | 
					
						
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											2022-11-07 11:54:11 -03:00
										 |  |  | 
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							|  |  |  | 
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											2022-11-07 19:05:52 -03:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2022-11-07 11:54:11 -03:00
										 |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3x2 a = {6, 5, 4, 3, 2, 1}; | 
					
						
							|  |  |  |     float2x3 b = {1, 2, 3, 4.2, 5.2, 6.2}; | 
					
						
							|  |  |  |     float3x4 c = 2.4; | 
					
						
							|  |  |  | 
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							|  |  |  |     float2x2 r = lerp(a, b, c); | 
					
						
							|  |  |  |     return float4(r); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2022-11-07 19:05:52 -03:00
										 |  |  | draw quad | 
					
						
							|  |  |  | probe all rgba (-6.0, -2.2, 4.48, 8.28) 1 | 
					
						
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											2022-11-07 11:54:11 -03:00
										 |  |  | 
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							|  |  |  | 
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											2022-11-07 19:05:52 -03:00
										 |  |  | [pixel shader fail] | 
					
						
							| 
									
										
										
										
											2022-11-07 11:54:11 -03:00
										 |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float2x2 a = {0, 1, 2, 3}; | 
					
						
							|  |  |  |     float2x2 b = {1, 2, 3, 4}; | 
					
						
							|  |  |  |     float4 c = {0.5, 0.5, 0.5, 0.5}; | 
					
						
							|  |  |  | 
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							|  |  |  |     lerp(a, b, c); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } |