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11 lines
238 B
Plaintext
11 lines
238 B
Plaintext
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[pixel shader]
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float4 main(uniform float2 u, uniform float2 v) : sv_target
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{
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return float4(pow(u.y, 3), pow(u, v), pow(0.5, v.y));
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}
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[test]
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uniform 0 float4 0.4 0.8 2.5 2.0
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draw quad
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probe all rgba (0.512, 0.101192884, 0.64, 0.25) 4
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