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			88 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			88 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|   | [require] | ||
|  | shader model >= 4.0 | ||
|  | 
 | ||
|  | [pixel shader] | ||
|  | uniform uint a; | ||
|  | 
 | ||
|  | float4 main() : sv_target | ||
|  | { | ||
|  |     return f16tof32(a); | ||
|  | } | ||
|  | 
 | ||
|  | [test] | ||
|  | uniform 0 uint 0x5140 | ||
|  | todo(glsl) draw quad | ||
|  | probe (0, 0) rgba(42.0, 42.0, 42.0, 42.0) | ||
|  | 
 | ||
|  | % zero | ||
|  | uniform 0 uint 0x0 | ||
|  | todo(glsl) draw quad | ||
|  | probe (0, 0) rgba(0.0, 0.0, 0.0, 0.0) | ||
|  | 
 | ||
|  | % negative zero | ||
|  | uniform 0 uint 0x8000 | ||
|  | todo(glsl) draw quad | ||
|  | probe (0, 0) rgba(-0.0, -0.0, -0.0, -0.0) | ||
|  | 
 | ||
|  | % subnormal number | ||
|  | uniform 0 uint 0x1 | ||
|  | todo(glsl) draw quad | ||
|  | probe (0, 0) rgba(5.9604645e-08, 5.9604645e-08, 5.9604645e-08, 5.9604645e-08) | ||
|  | 
 | ||
|  | % subnormal number | ||
|  | uniform 0 uint 0x2 | ||
|  | todo(glsl) draw quad | ||
|  | probe (0, 0) rgba(1.1920929e-07, 1.1920929e-07, 1.1920929e-07, 1.1920929e-07) | ||
|  | 
 | ||
|  | % subnormal number | ||
|  | uniform 0 uint 0x4 | ||
|  | todo(glsl) draw quad | ||
|  | probe (0, 0) rgba(2.3841858e-07, 2.3841858e-07, 2.3841858e-07, 2.3841858e-07) | ||
|  | 
 | ||
|  | % subnormal number | ||
|  | uniform 0 uint 0x8 | ||
|  | todo(glsl) draw quad | ||
|  | probe (0, 0) rgba(4.7683716e-07, 4.7683716e-07, 4.7683716e-07, 4.7683716e-07) | ||
|  | 
 | ||
|  | % subnormal number | ||
|  | uniform 0 uint 0x10 | ||
|  | todo(glsl) draw quad | ||
|  | probe (0, 0) rgba(9.536743e-07, 9.536743e-07, 9.536743e-07, 9.536743e-07) | ||
|  | 
 | ||
|  | % subnormal number | ||
|  | uniform 0 uint 0x20 | ||
|  | todo(glsl) draw quad | ||
|  | probe (0, 0) rgba(1.9073486e-06, 1.9073486e-06, 1.9073486e-06, 1.9073486e-06) | ||
|  | 
 | ||
|  | % subnormal number | ||
|  | uniform 0 uint 0x40 | ||
|  | todo(glsl) draw quad | ||
|  | probe (0, 0) rgba(3.8146973e-06, 3.8146973e-06, 3.8146973e-06, 3.8146973e-06) | ||
|  | 
 | ||
|  | % subnormal number | ||
|  | uniform 0 uint 0x80 | ||
|  | todo(glsl) draw quad | ||
|  | probe (0, 0) rgba(7.6293945e-06, 7.6293945e-06, 7.6293945e-06, 7.6293945e-06) | ||
|  | 
 | ||
|  | % subnormal number | ||
|  | uniform 0 uint 0x100 | ||
|  | todo(glsl) draw quad | ||
|  | probe (0, 0) rgba(1.5258789e-05, 1.5258789e-05, 1.5258789e-05, 1.5258789e-05) | ||
|  | 
 | ||
|  | % subnormal number | ||
|  | uniform 0 uint 0x200 | ||
|  | todo(glsl) draw quad | ||
|  | probe (0, 0) rgba(3.0517578e-05, 3.0517578e-05, 3.0517578e-05, 3.0517578e-05) | ||
|  | 
 | ||
|  | % I'd love to use rgba probes here but msvc doesn't scanf infinity :( | ||
|  | 
 | ||
|  | % positive infinity | ||
|  | uniform 0 uint 0x7c00 | ||
|  | todo(glsl) draw quad | ||
|  | probe (0, 0) rgbaui(0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000) | ||
|  | 
 | ||
|  | % negative infinity | ||
|  | uniform 0 uint 0xfc00 | ||
|  | todo(glsl) draw quad | ||
|  | probe (0, 0) rgbaui(0xff800000, 0xff800000, 0xff800000, 0xff800000) |